Re: camera
Posted by Cash Car Star on
Wed Sep 10th 2003 at 6:47am
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The trigger_camera can be manipulated along path_corners the same way as a func_train. Set the first path_corner by putting it's targetname in the moveto field. There's also a flag, follow player. This makes it point at the player. I believe you can pair this with a moving camera for quite possibly some neato effects.
Re: camera
Posted by warlord on
Thu Sep 11th 2003 at 2:49am
warlord
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technically you cannot make a camera follow from behind a player but you can have it point to one and to make it follow a path just set up some path corners and link them up and have the camera follow them
what i did was i made two paths of corners one path had the train and the other path had the camera but it diddnt work too properly after using it multiple times within the same round (cs)
Re: camera
Posted by Cash Car Star on
Thu Sep 11th 2003 at 3:38am
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Did you allow time for the train and camera to reset before letting the button get pressed again? Did you set the initial path corner to be "wait for trigger"? TBH, I would only use a moving trigger_camera for SP stuff, in CS it would kinda ruin the stationary security camera effect. Panning can look good in CS, but nothing too fancy.
Re: camera
Posted by Sinner_D on
Fri Sep 12th 2003 at 1:33am
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CS has enough wallhackers as it is...we dont need player following cameras now too...lol