Re: bad surface extents- game console error
Posted by Orpheus on
Sat Feb 21st 2004 at 9:23pm
Orpheus
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i am not sure, possibly grid coordinates, or brush numbers.. but if you cannot see it, it will definitely make it hard to locate.
in my experience, this error is cause by clipping off a side of some object, it stretches the unseen side by several times..
try to remember, when it occurred (the message) and then try to recall if you had clipped something recently.. a set of steps, a rock, a pipe, any ol' thing... but most especially, something with a side, you cannot see by walking around the map.
i have seen these errors go unresolved and cause maps to be scrapped.. i always stress frequent compiles, so you will always get the most recent errors, not something you made a month ago and now... are f**ked..
good luck :/
Re: bad surface extents- game console error
Posted by Leperous on
Sat Feb 21st 2004 at 10:21pm
Posted
2004-02-21 10:21pm
Leperous
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Not sure, but if you get really stumped just cut bits of your map out/block it up and try and narrow it down that way.
Re: bad surface extents- game console error
Posted by Wild Card on
Sat Feb 21st 2004 at 10:40pm
Posted
2004-02-21 10:40pm
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Maybe I should have made my question more clear. I did, by the way, look up the database, but found nothing usefull.
I think you guys were a little jumpy there :sad:
Re: bad surface extents- game console error
Posted by Orpheus on
Sat Feb 21st 2004 at 11:31pm
Posted
2004-02-21 11:31pm
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WC, incase you slept recently, my mod powers are null and void, i cannot lock, delete or anything else anylonger.. seems i was uncooperative.
maybe all i am good for is sitting and peeing and causing a certain canadian some grief :/
Re: bad surface extents- game console error
Posted by Leperous on
Sun Feb 22nd 2004 at 12:27am
Posted
2004-02-22 12:27am
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Heh, well, aaaanyway... renamed this topic anyway in case anyone should have this problem in the console, and gave the search a bit of a tweak to make it more useful, so some good did come of this :smile:
Re: bad surface extents- game console error
Posted by Hugh on
Sun Feb 22nd 2004 at 6:56am
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The 32/704 might mean entity 32, brush 704, which you can search for in Hammer from the Map menu with "Go to brush number."
Re: bad surface extents- game console error
Posted by Gorbachev on
Sun Feb 22nd 2004 at 8:10am
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Is your Alt+P problem list entirely clear?
Re: bad surface extents- game console error
Posted by sde on
Sun Feb 22nd 2004 at 10:44am
Posted
2004-02-22 10:44am
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Heh, forgot about that..Yeah, I tried 32 and 704, each as both Brush and Entity number, but no result :sad: (they just didn't exist). All that is on the Alt+P list is "Entity has unused keyvalues", and that's nothing to be worried about because I know what is causing it and it is meant to :wink: And Orpheus, that's sorta right, but it doesn't quite answer my question...since I know you hate red so much, and it isn't exactly wrong, i'll leave it yellow :razz:
Any more ideas?
Re: bad surface extents- game console error
Posted by Orpheus on
Sun Feb 22nd 2004 at 11:07am
Posted
2004-02-22 11:07am
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my answer is correct, it just may not be this time..
may not be.
you won't exactly be sure, till you find yours :sad:
mark it how you wish, but till its solved i would leave it yellow, cause i would really like to know.
if there is another way of creating this error, we all stand to gain from knowing it.
Re: bad surface extents- game console error
Posted by Hugh on
Sun Feb 22nd 2004 at 11:24am
Posted
2004-02-22 11:24am
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I've had the error just -appear- before. After compiling a level a good 200 times, I had that error appear on a brush that was there the whole time. But mine actually showed up in Hammer, so I was able to fix it.
Re: bad surface extents- game console error
Posted by sde on
Sun Feb 22nd 2004 at 11:37am
Posted
2004-02-22 11:37am
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I know the cause of the error - "overstretched textures, often caused by clipping, or brushes"! What I want to know is what those two numbers mean (Bad Surface Extents 32/704)! The point is, the answer Orpheus gave doesn't quite answer that question.
Anyone?
Re: bad surface extents- game console error
Posted by Orpheus on
Sun Feb 22nd 2004 at 12:07pm
Posted
2004-02-22 12:07pm
Orpheus
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so, you have ruled out grid coordinates then?
i suggest, you use leps suggestion then, chop the map up, i suggest in an orderly fashion, and stop up the ensuing holes, recompile each till the error occurs
you are in the unique position of teaching us...
Re: bad surface extents- game console error
Posted by Hugh on
Sun Feb 22nd 2004 at 12:23pm
Posted
2004-02-22 12:23pm
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Use the cordon option, no holes to fill or make.
Re: bad surface extents- game console error
Posted by Loco on
Sun Feb 22nd 2004 at 1:46pm
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I think I was taught the suggested solution to this in three simple words:
Big. Block. Method.
Could take some time if your maps huge though.
Re: bad surface extents- game console error
Posted by Wild Card on
Sun Feb 22nd 2004 at 3:18pm
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Try doing a brush entity search and putting either 32 or 704 in the brush number. Give that a try.
If not, as it was sugested, split you level in half, save each half in 2 different files. Compile the first one, if there is no error, compile the second. The one with the error, open it in VHE and split it again in half and save the 2 halves. Compile and keep going.
However, SDE, I sugest we finish looking at the screens I showed you first. Who knows, maybe somewhere, your problem will be solved. lol. Maybe not.
Either way, the choise is yours.