Source to the Max .... or Max to the Source!

Source to the Max .... or Max to the Source!

Re: Source to the Max .... or Max to the Source! Posted by lightcube on Wed Dec 26th 2012 at 2:21pm
lightcube
5 posts
Posted 2012-12-26 2:21pm
5 posts 11 snarkmarks Registered: Mar 2nd 2006 Occupation: Web Developer Location: USA
It's been a really long time since I disgraced the Snakpit... but today I found my way back. And I felt I should share with you all something I've been working on for a couple years now: Wall Worm.

I'm not sure how strong this community is in the realm of creating custom props, textures, skies, etc. But for those of you who do such activities, and use 3ds Max, Wall Worm is your new best friend (or old friend if you already know him :P ) You can even use it to export entire levels from Max.

Anyway, give it a spin! Or not. In either event, have fun mapping.
Shawn Olson
Developer of Wall Worm
http://dev.wallworm.com
Re: Source to the Max .... or Max to the Source! Posted by lightcube on Thu Apr 11th 2013 at 2:58am
lightcube
5 posts
Posted 2013-04-11 2:58am
5 posts 11 snarkmarks Registered: Mar 2nd 2006 Occupation: Web Developer Location: USA
Some newer videos:
Enjoy.
Shawn Olson
Developer of Wall Worm
http://dev.wallworm.com
Re: Source to the Max .... or Max to the Source! Posted by lightcube on Wed Jun 4th 2014 at 2:28pm
lightcube
5 posts
Posted 2014-06-04 2:28pm
5 posts 11 snarkmarks Registered: Mar 2nd 2006 Occupation: Web Developer Location: USA
There is a lot more in Wall Worm since I posted the videos above. VMF/MAP importers are now included. Better QC/SMD importers. More convenient UI, etc.

Also, for anyone interested, there is now a new E-Book I'm working on called Hammered to the Max: A Hammer User's Guide to 3ds Max.

Here are a couple new videos on various random aspects of Wall Worm:
Enjoy!
Shawn Olson
Developer of Wall Worm
http://dev.wallworm.com