Re: A map!
Posted by KoRnFlakes on
Tue Sep 9th 2003 at 6:11pm
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looks really nice tail, bar the "2-things-in-one-place" yellow spore thingy.
Re: A map!
Posted by G4MER on
Tue Sep 9th 2003 at 6:35pm
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Looks good so far. How much more do you have to do? Im assuming alot.. but this start is fantastic!
Some advice:
Make the light in the middle area double sided, so it tosses light on both sides of the walk way, would lend balance to the map that way too.
Lites in the steps would be another choice..
I like the tower in Compile 1 better, how the rock was cut into and the tower was built in the protective area. I could see steps or a ladder attached to the hill side for you to walk/climb up there, so the maintance guys could get to if they needed. ( Just for FX )
If you dont have one in place, a nice zip,zap sound triggerd as you walk down to make the fence seems electrified would be cool. As would a spark out of the corner of your eye as you walk down and the zap takes place... all triggerd.
One more thing I would do, is on the side that is lower, I would add the rock face a tad higher, or roll it over and down, so when your on the upper walkway looking down you dont see the finished edge, this would help make it more believable and refined.
Please dont take any thing said here as an insult.. your a fine mapper and its coming along nicely.. keep up the great work. I just wanted to give you some impressions and ideas I had while looking at the map.
($)
Re: A map!
Posted by Tailgunner on
Tue Sep 9th 2003 at 6:50pm
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thanx for the ideas
the upper thing wont be walkable the player wont be there
The mod is 80% finished Its 4 BSPS big and there are som small stuff left to do
Re: A map!
Posted by GrimlocK on
Wed Sep 10th 2003 at 12:10am
Posted
2003-09-10 12:10am
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Seems very linear in design (point A to point B), you should try and avoid too many hall type areas in your map. For the areas that are "hall" like you may want to consider adding areas along the sides where people can dart into for cover. I don't know your experience level so you may already know all of this. Good luck.
Edit: is that a single player map? Your mod link doesn't work, also it was tucked into the qoute box so I didn't see it at first glance.
Re: A map!
Posted by G4MER on
Wed Sep 10th 2003 at 12:25am
Posted
2003-09-10 12:25am
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Yes I know.. thats why I said after that paragraph.. JUST FOR FX.. meaning just for the looks and feel of the map.. not as a useable part. =)
Cant wait to see the next version/update of the map..
Re: A map!
Posted by KoRnFlakes on
Wed Sep 10th 2003 at 9:08pm
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the top of the cliffs are flat, other than that it looks great tail, Im rather impressed.
Re: A map!
Posted by Mr.Ben on
Wed Sep 10th 2003 at 9:48pm
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Oh god please turn down the fx on that fade, it's so bright!
Also i'm not a fan of the lighting, the red and the yellow don't have that much contrast and it feels abit mono, especially in the last picture.
Re: A map!
Posted by G4MER on
Wed Sep 10th 2003 at 10:38pm
Posted
2003-09-10 10:38pm
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Looks good.. maybe U can add the fade light to the head lights from the truck, like U did on the lamp in the horseshoe walk way.
Add some features to the rock above the walls.. feels boxy compaired to the other area.. but I am sure thats the plan.. right?
I said this b4, but add a ladder cemented into the rock up to that tower.. even if its not used, it adds some more realism.
Looking good.. I can see your really makeing each element textured and detailed.. should all come together well. looking good, keep up the great work.
($)
Re: A map!
Posted by Tailgunner on
Thu Sep 11th 2003 at 4:39am
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hmmm I knew that the roks on the last pics should look flat, they arent :wink:
ill remake them.. and about the ladder, yeah ive fixed that just have to compile and thats not simple with this comp :biggrin: ..
Mr.Ben: I guess your right.. ill try to play around with some lightning today after school and we?ll see hpw it turnes out
anyhow thanx guys
Re: A map!
Posted by ReNo on
Thu Sep 11th 2003 at 6:50pm
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No problem on using that area in your map, I'm glad it proved to be an inspiration for you :smile: Follow Mr.Ben's advice on the fades, they are much too bright. You may also wish to further your rockwork a little, I think it ends a bit too abruptly but perhaps from the ingame perspective they look ok. One last thing, when making webpages for screenshots, use black as the background - white provides a harsh contrast and so screenshots look really dark.
Re: A map!
Posted by Tailgunner on
Fri Sep 12th 2003 at 6:02am
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Yea, good idea and thanks..
I used the darker fade in the hl.wad but it looks too bright anyways...
The rocks seems better from "inplay" psoitiones because u dont see 100% through the fence..
Re: A map!
Posted by ReNo on
Fri Sep 12th 2003 at 11:09am
Posted
2003-09-12 11:09am
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I don't mean to use the darker fade texture, I mean to reduce the intensity of it by reducing the render amount.
Re: A map!
Posted by Schmung on
Tue Sep 16th 2003 at 10:14pm
Posted
2003-09-16 10:14pm
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Sep 16th 2003
Looks like i'd work nicely in TS. :rolleyes:
Sorry guys, but anyway, I really like that sort of outdoory style and I think it would honestly work nicely as a TS map. Personally I like it, but it could possibly do with the lighting being a little less dramatic.
That however is more personal preference than anything else since I thinks it draws attention away from more important things when you''re trying to kill people. Like the outdoor stuff though.