Re: [Radiant Editor]Decompiling
Posted by Forceflow on
Tue Mar 9th 2004 at 7:00am
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Occupation: Engineering Student (CS)
Location: Belgium
What decompiler are you using ?
If you're using WinBSP to decompile CoD maps ... won't work ... that's for HL maps only, dude.
Re: [Radiant Editor]Decompiling
Posted by Snowman1944 on
Tue Mar 9th 2004 at 7:16am
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Mar 9th 2004
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Location: Phoenix, Arizona
Ohhhhh, I see. Would you happen to know of a decompiler for CoD by any chance?
Re: [Radiant Editor]Decompiling
Posted by KoRnFlakes on
Tue Mar 9th 2004 at 8:44am
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Location: Norfolk
Simply, there are none. thank god. What map were you trying to decompile + why btw?
Re: [Radiant Editor]Decompiling
Posted by Snowman1944 on
Tue Mar 9th 2004 at 10:45am
Posted
2004-03-09 10:45am
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Mar 9th 2004
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There were a few maps I needed to mod (I.E. No cross mods) for the OneX Sniper Alliance server. I am a member and they asked me to mod the maps to stop people from crossing.
Re: [Radiant Editor]Decompiling
Posted by KoRnFlakes on
Tue Mar 9th 2004 at 10:51am
Posted
2004-03-09 10:51am
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Location: Norfolk
Then im afraid you are out of luck, which tbh I feel is a good thing, nobody wants their maps decompiled after all the effort thats gone into making them.
Try making your own map m8, you may well feel better for it.