Re: Player score
Posted by Koa on
Fri Mar 12th 2004 at 9:31pm
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Feb 24th 2004
Im still working on this conc map for tfc.
I got an idea to award points for successful jumps.
Anyone have any ideas?
I dont want to get into the whole thing of two teams, so im looking for a way to award points to an individual players score. They are all one the same team, but would be competing against each other.
Is there a way to do this when a player simply passes through a brush? Or would they have to carry around a goal so they cant just repeat the same jump and run up their score?
Re: Player score
Posted by Crono on
Fri Mar 12th 2004 at 9:43pm
Crono
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How about trigger targeting a player score +(insert number added here) sort of set up?
Because they'd get the point if they even make it to that spot, right?
So, they could just pass through a tile on the ground which is a trigger, I forget the trigger type, sorry, same one for a door, and it would trigger the point entity, I really don't remember the name, but its there.
Re: Player score
Posted by fishy on
Fri Mar 12th 2004 at 10:01pm
Posted
2004-03-12 10:01pm
fishy
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use an i_t_g as the brush entity to award points. its like the brush version of an info_tfgoal.
maybe another way of doing this would be to give players a set amount of points when they start(say 1337). put an i_t_g below every tele_destination. make the i_t_g deduct 1 point. then when someone misses a jump and gets tele'd back to try again, they fall through the i_t_g, losing a point.
now try and finish the map with all your 1337 points. :smile:
Re: Player score
Posted by Koa on
Sat Mar 13th 2004 at 3:59pm
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Feb 24th 2004
Thanks for the info and idea's guys. Much appreciated.
That leet idea has me really laughing....thats such a great idea :smile:
I think im going to go with that !
EDIT .... I went to try that out...
How would i start a player with the points? And what is the parameter set in the i_t_g that adds/subracts points? I see "score to AP team" and "add/subtract frags" but not just score to a player.
Re: Player score
Posted by fishy on
Sat Mar 13th 2004 at 10:28pm
Posted
2004-03-13 10:28pm
fishy
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the only properties you really need to set are
add/subtract frags -1 (to take a point off, )
stays active 0.1
you could maybe give the players a ball when they start, that gives out the frags. or drop them through an i_t_g (thats protected by trigger_pushes or something. to stop people getting it twice)
Re: Player score
Posted by Koa on
Tue Mar 16th 2004 at 3:39am
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Feb 24th 2004
Hey, ive been pulling my hair out over this...
I just created a little box room to play with this and...
I created that i_t_g and set it to add +1337 frags, but when you fall from the team spawn and pass through it, it gives you some other number like 1883.
If i completly remove the i_t_g, you get no frags when spawning.(obviously)
I also made another i_t_g at the teleport destination, to subtract frags, I entered -10. It completly fails to remove frags. Even from that undesired number of 1883 or whatever.
Ive been trying this for two days, and i really didnt want to bother everyone with it again, but is there something I'm missing?
Re: Player score
Posted by JFry on
Tue Mar 16th 2004 at 8:48am
JFry
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I'm sorry but what does i_t_g stand for? I'm guessing an entity but I can't figure out which one.
Re: Player score
Posted by fishy on
Tue Mar 16th 2004 at 10:52am
Posted
2004-03-16 10:52am
fishy
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it's a tfc entity
full name = i_t_g
Re: Player score
Posted by Koa on
Tue Mar 16th 2004 at 6:06pm
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Hey Fishy,
I got that file, and I'll see what i can do with it.
I also wanted to mention that, a friend of mine and I have a conc server, and last night after reading your profile, i realized we had all your maps on it. (500 mb's of conc maps, as a matter of fact)
I tried fishyconc3 and fishyconc3_r for the first time last night, and I must say, that it is absolutly great. There was a difinitive evelotion of your skills over your earlier maps. I always thought a concmap geared more like single player map would be fantastic. Fishyconc3 is not your average boxy out-of-scale/conc-map with 3 texturues and no environmental feel.
You really created an environment in those maps, and its just loaded with lots of good stuff. Sounds, trains, lighting, etc. I liked so much about it, Id have to write a full review to explain it all. Its HUGE too, and im sure it rivals or exeeds some of the single player half-life levels.
(holy compile time :smile: )
Its also fun, and challenging.
The only negative thing I could say about them, is that, at times it was a little confusing about where you needed to go. Possibly some custom texures of hammer 3d textured view on the walls could help that. (have you seen this? I wish i could remember the map i saw it in, but its easy to do)
All in all, awesome, awesome conc map man.
I feel inspired by that.
Your doing it different than most.
Keep it up man.
Going to see what i can do with that file, thanks again.
Re: Player score
Posted by fishy on
Tue Mar 16th 2004 at 6:37pm
fishy
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Location: glasgow
wow, thanks for the kind words Koa. it's not often anything like that is said about a concmap here at the Snarkpit. :biggrin:
btw, the only difference between fishy3 and fishy3_r, is a small bug fix to stop it crashing on linux servers.
and it lags like hell on older comps too. :sad: