Re: Team Fortress Classic cap points and spawn
Posted by Wilddoggie on
Fri Apr 16th 2004 at 12:17pm
Posted
2004-04-16 12:17pm
55 posts
36 snarkmarks
Registered:
Nov 15th 2003
Occupation: none
Location: London
I was looking through the data base to see how cap points are made and spawn points but i couldn't find anything on it, im looking to see that when 1 cap is captured, about 3-5 seconds later, the offence team moves to the 2nd spawn point and gets ready to take the 2nd cap point. how do i make that happen, and have it so score board awards points for the cap, and also points to the defending team every minute or something for how long they defend. and i cant figure out the coding or scripts the map needs for it to happen, can anyone help?
Re: Team Fortress Classic cap points and spawn
Posted by antianticampersquad on
Tue Apr 27th 2004 at 12:59pm
Posted
2004-04-27 12:59pm
65 posts
37 snarkmarks
Registered:
Dec 3rd 2003
Occupation: Trainee Asbestos Analysist
Location: Edwinstowe, Nottinghamshire
i map for tfc when i can be arsed
you can always use winbsp to open up 2 fort and find where the flag is suposed to be and link back through the entites for your solution
Re: Team Fortress Classic cap points and spawn
Posted by 7dk2h4md720ih on
Tue Apr 27th 2004 at 6:33pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
Or you could spend your spare time dragging up topics from 8 days ago. :biggrin: