load point

load point

Re: load point Posted by Pegs on Wed Sep 17th 2003 at 12:11pm
Pegs
312 posts
Posted 2003-09-17 12:11pm
Pegs
member
312 posts 41 snarkmarks Registered: Aug 30th 2003 Location: England
i have tried doing load points before and only seemed to be able to do 1 and then it never loaded again can anyone help :biggrin:
Re: load point Posted by Orpheus on Wed Sep 17th 2003 at 12:23pm
Orpheus
13860 posts
Posted 2003-09-17 12:23pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
scratches buttocks

can you be more specific?

and might this topic belong in editing?

 
Re: load point Posted by Pegs on Wed Sep 17th 2003 at 12:32pm
Pegs
312 posts
Posted 2003-09-17 12:32pm
Pegs
member
312 posts 41 snarkmarks Registered: Aug 30th 2003 Location: England
soz mate i am still a noobie but i mean i have been making a small mod of my own and i have put in one load and when i went through it loaded perfectly and when i put a new one in (being the secand) i went through it and nothing, it was just the same as the first one (with some alterations) and nothing it just sat there .............. and lagged :lol:  (as it does) i was wondering if i was missing anything.
Re: load point Posted by Myrk- on Wed Sep 17th 2003 at 12:33pm
Myrk-
2299 posts
Posted 2003-09-17 12:33pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
It's been moved now, I take it he posted in general because hes too lazy or incompitent to use the proper system. :rolleyes:

Use the system and the system will be good to you :razz:

As for your problem it could be caused by settings in the map properties box, the level series thing where it asks if this level is part of another or if the level is to clear prevoius levels in the series... Not sure really because I've never made a single player campaign :razz:
Re: load point Posted by Pegs on Wed Sep 17th 2003 at 12:40pm
Pegs
312 posts
Posted 2003-09-17 12:40pm
Pegs
member
312 posts 41 snarkmarks Registered: Aug 30th 2003 Location: England
thanks alot i will try that when i get back, i did put it on clear previous map thing  :dead:
Re: load point Posted by Pegs on Thu Sep 18th 2003 at 8:25am
Pegs
312 posts
Posted 2003-09-18 8:25am
Pegs
member
312 posts 41 snarkmarks Registered: Aug 30th 2003 Location: England
i try to do the load and it did not work can anyone tell me exactly what i need :smile:
Re: load point Posted by KoRnFlakes on Thu Sep 18th 2003 at 8:28am
KoRnFlakes
1125 posts
Posted 2003-09-18 8:28am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
not many people map for sp unfortunately. Il look for a prefab or something when u get home.
Re: load point Posted by Pegs on Thu Sep 18th 2003 at 12:19pm
Pegs
312 posts
Posted 2003-09-18 12:19pm
Pegs
member
312 posts 41 snarkmarks Registered: Aug 30th 2003 Location: England
Ok thanks Daz i did have an idia of when you load on the secand map you have to place it so that where you want to spawn is in dead centre i haven't tried it yet because of lack of time but i will try it soon
Re: load point Posted by Myrk- on Thu Sep 18th 2003 at 12:53pm
Myrk-
2299 posts
Posted 2003-09-18 12:53pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
If it's all part of the same level unit then you need to keep them as "Same level unit" or whatever, not clear previous levels...

By multiple ones what exactly do you mean?
Re: load point Posted by sde on Thu Sep 18th 2003 at 3:52pm
sde
80 posts
Posted 2003-09-18 3:52pm
sde
member
80 posts 18 snarkmarks Registered: Nov 9th 2002
I do SP, and I think I know what your problem might be.

Firstly, your info_landmark MUST have a short name, best to be 5 or fewer letters. It must also have the same name at both ends. Secondly, you MUST have the setup avaiable on the other level to go back to the original one, or bad things will happen - even if it is impossible to actually reach the previous level (e.g. you could have all of the entities required for going back to the other level locked away in a box), you still need them there.

If you don't understand or this doesn't help, go here:

http://www.vlatitude.com/tutorials.php?tutID=18