Sprites not showing in VHE

Sprites not showing in VHE

Re: Sprites not showing in VHE Posted by Tracer Bullet on Fri Sep 19th 2003 at 9:45pm
Tracer Bullet
2271 posts
Posted 2003-09-19 9:45pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I'm suddenly haveing problems with sprites not being visable in the 3D view. The only config change I've made recently is the fgd update to make  models apear in hammer 3.5b, but this did not at the time chause any problems. has anyone had experience with this problem?
Re: Sprites not showing in VHE Posted by Sinner_D on Fri Sep 19th 2003 at 9:52pm
Sinner_D
376 posts
Posted 2003-09-19 9:52pm
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376 posts 115 snarkmarks Registered: Oct 11th 2002 Occupation: Freelance mapper Location: Sandiego, CA
i believe ive heard of a few others having problems with v3.5 not showing the placer sprites, might want to double check your fgd to see that it resources to the correct sprites. i cant remeber the command line, but if you do a simple forums search i saw resently someone post the needed line for the placer sprites.

 
Re: Sprites not showing in VHE Posted by Leperous on Sat Sep 20th 2003 at 7:51am
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3382 posts
Posted 2003-09-20 7:51am
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Have you got sprites in the right folders where they need to be as WC can't look inside PAK files and the like..?
Re: Sprites not showing in VHE Posted by Tracer Bullet on Sat Sep 20th 2003 at 8:27am
Tracer Bullet
2271 posts
Posted 2003-09-20 8:27am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Yup, I've got the whole pak file expanded. I've never had a problem with this before. I did recently update my fgd, but at the time I could still view sprites, so don't think that is the cause either.
Re: Sprites not showing in VHE Posted by Mor7y on Mon Sep 22nd 2003 at 12:44pm
Mor7y
63 posts
Posted 2003-09-22 12:44pm
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I think you should go back to 3.4 untill 3.5 is out, not the beta
Re: Sprites not showing in VHE Posted by Sinner_D on Mon Sep 22nd 2003 at 7:54pm
Sinner_D
376 posts
Posted 2003-09-22 7:54pm
Sinner_D
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376 posts 115 snarkmarks Registered: Oct 11th 2002 Occupation: Freelance mapper Location: Sandiego, CA
i resently used 3.5 and i didnt see any changes to it, i would also suggest using 3.4 until 3.5 is non beta form.
Re: Sprites not showing in VHE Posted by Tracer Bullet on Mon Sep 22nd 2003 at 10:53pm
Tracer Bullet
2271 posts
Posted 2003-09-22 10:53pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I guess that's what I'll do, but I really like haveing models visable.
Re: Sprites not showing in VHE Posted by Gorbachev on Tue Sep 23rd 2003 at 2:48am
Gorbachev
1569 posts
Posted 2003-09-23 2:48am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
or do what Gorb does and use both.
Re: Sprites not showing in VHE Posted by Gwil on Tue Sep 23rd 2003 at 3:09pm
Gwil
2864 posts
Posted 2003-09-23 3:09pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Tracer Bullet said:
I guess that's what I'll do, but I really like haveing models visable.
Pffft, you shoulda seen the days of WC 2.1... :lol:  Just one of those things youll have to grin and bear I think ! :sad:
Re: Sprites not showing in VHE Posted by Rumple on Tue Sep 23rd 2003 at 11:48pm
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518 posts
Posted 2003-09-23 11:48pm
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Ahhhh good old nostalga... :biggrin:
Re: Sprites not showing in VHE Posted by Sinner_D on Wed Oct 1st 2003 at 3:14pm
Sinner_D
376 posts
Posted 2003-10-01 3:14pm
Sinner_D
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376 posts 115 snarkmarks Registered: Oct 11th 2002 Occupation: Freelance mapper Location: Sandiego, CA
just to clarify, hammer3.4 can and does display placer sprites in 3d view, inorder to get entities to display a custom placer sprite inplace of the ugly looking blocks, you simply need to edit your fgd file. look for the "entities" section, and for each entity you'll want to add this: iconsprite("hammer/sprites/modfolder/spritename.spr")

Example: @pointclass base(target name) iconsprite("sprites/CS/Ambientgeneric.spr")= ambient generic : "Universal Ambient" ... and the rest is simply getting that dir "hammer/sprites/modfolder" filled with the targeted sprites.