Re: Beemer - DM/TS
Posted by Vash on
Sun Sep 21st 2003 at 11:27am
Posted
2003-09-21 11:27am
Vash
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Feb 4th 2003
Occupation: Afraid of Spiders
Screenshots for the masses.
Re: Beemer - DM/TS
Posted by Schmung on
Sun Sep 21st 2003 at 12:03pm
Posted
2003-09-21 12:03pm
63 posts
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Sep 16th 2003
oohh, I recognise what bit's you've used :smile: Looks wierd with those textures on it, hehe. I'll give it a shot later on.
Re: Beemer - DM/TS
Posted by Juim on
Sun Sep 21st 2003 at 3:21pm
Juim
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Feb 14th 2003
Occupation: Motion Picture Grip
Location: Los Angeles
This is probably one of the best looking city maps I have run across in awhile. I must admit I was impressed. Nice layout, good connectivity and very realistic texturing job. Weapon placement seems to need tweaking but all in all a really cool looking map. Lemme know when you have final release on it.
Re: Beemer - DM/TS
Posted by Orpheus on
Sun Sep 21st 2003 at 3:27pm
Orpheus
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Occupation: Long Haul Trucking
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i do so love screenshots with the r's prominently displayed :smile:
doesn't prove they are accurate representations, but you gotta love it none the less :smile:
Re: Beemer - DM/TS
Posted by beer hunter on
Sun Sep 21st 2003 at 7:39pm
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Jul 6th 2003
Occupation: Beer taster
Location: The Pub
@Vash+Orph - heh, you gotta luv those dialup friendly, scuzzy screenies. And yup, r_speeds are crappy on a lot of the outdoor areas, mores the pity.
@Schmung - sorry about hacking your lovely .RMF to bits :smile: It was much harder to use those .RMFs than i thought it would be. BTW, i haven't played TS much so stuff like the room heights may not be big enough.
@Juim - thx, will post a final here. Items were dropped in v.quickly just to get the map workable for a playtest, should be sorted in the final.
ttfn
Re: Beemer - DM/TS
Posted by Vash on
Sun Sep 21st 2003 at 10:25pm
Posted
2003-09-21 10:25pm
Vash
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I love the map man, check it in your profile - I commented.
Re: Beemer - DM/TS
Posted by Cassius on
Sun Sep 21st 2003 at 11:22pm
Posted
2003-09-21 11:22pm
Cassius
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1989 posts
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Aug 24th 2001
Don't forget, MS is important to show, especially with a city map such as this one... If it's intended for RP, it probably has a bunch of rotating/blinking/moving trinkets that only the MS count can measure the hit on your system by.
Re: Beemer - DM/TS
Posted by GrimlocK on
Mon Sep 22nd 2003 at 3:38am
386 posts
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Mar 7th 2002
Occupation: Self Employed
Location: Texas
Looks nice, do you happen to live in the city? The city (any city) is awesome to gather inspiration from. I'll be living in San Francisco by the end of October myself.
Re: Beemer - DM/TS
Posted by beer hunter on
Mon Sep 22nd 2003 at 6:17pm
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Jul 6th 2003
Occupation: Beer taster
Location: The Pub
@Vash- ooh ! thx man, appreciate any sort of feedback.
@Cassius - AFAIK the MS's are CPU/system dependent ?
@Grimlock - i live in the suburbs ATM. Yup, there's a lot of inspiration in city architecture. I'm jealous - the West coast is somewhere i've always wanted to go but never had the cash, hope i win the lottery this week :smile:
ttfn
Re: Beemer - DM/TS
Posted by Gorbachev on
Tue Sep 23rd 2003 at 7:26am
1569 posts
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Registered:
Dec 1st 2002
Location: Vancouver, BC, Canada
<sentiment>
Ah, the good ol' west coast. The Canadian Rockies. The misty breeze of the Pacific Ocean. 'tis beautiful.
</sentiment>
Actually I live in the city, but I've seen the ocean and mountains many, many times. I've also Road-tripped across Canada, got as far as Toronto.
Pictures are often a good inspiration for maps, but you always have to have a little creativity and original content. :smile:
Re: Beemer - DM/TS
Posted by beer hunter on
Tue Sep 23rd 2003 at 11:51pm
Posted
2003-09-23 11:51pm
281 posts
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Jul 6th 2003
Occupation: Beer taster
Location: The Pub
I'm in the UK and Bulgaria is prolly the furthest i've been. Some really god-awful, drab, urban areas there - ideal stuff for a mapper.
ttfn