Beemer - DM/TS

Beemer - DM/TS

Re: Beemer - DM/TS Posted by beer hunter on Sun Sep 21st 2003 at 8:11am
beer hunter
281 posts
Posted 2003-09-21 8:11am
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Someone may get a kick out of this...

Deathmatch level for HalfLife and The Specialists, may also work in other mods that support DM but untested. Its an early beta so there will be misaligned textures and other crud, final layout will prolly be changed to reduce polys.

Web page with DL and screens -Beemer

Direct DL 2.7mb -dm_beemer.zip

Parts if it are by Schmung and Insulaner who supplied .RMFs for a TS mapping competition, this sort of inspired me to create it.

ttfn

 
Re: Beemer - DM/TS Posted by Vash on Sun Sep 21st 2003 at 11:27am
Vash
1206 posts
Posted 2003-09-21 11:27am
Vash
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1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Screenshots for the masses.
Re: Beemer - DM/TS Posted by Schmung on Sun Sep 21st 2003 at 12:03pm
Schmung
63 posts
Posted 2003-09-21 12:03pm
Schmung
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63 posts 6 snarkmarks Registered: Sep 16th 2003
oohh, I recognise what bit's you've used :smile: Looks wierd with those textures on it, hehe. I'll give it a shot later on.
Re: Beemer - DM/TS Posted by Juim on Sun Sep 21st 2003 at 3:21pm
Juim
726 posts
Posted 2003-09-21 3:21pm
Juim
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726 posts 386 snarkmarks Registered: Feb 14th 2003 Occupation: Motion Picture Grip Location: Los Angeles
This is probably one of the best looking city maps I have run across in awhile. I must admit I was impressed. Nice layout, good connectivity and very realistic texturing job. Weapon placement seems to need tweaking but all in all a really cool looking map. Lemme know when you have final release on it.
Re: Beemer - DM/TS Posted by Orpheus on Sun Sep 21st 2003 at 3:27pm
Orpheus
13860 posts
Posted 2003-09-21 3:27pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
i do so love screenshots with the r's prominently displayed :smile:

doesn't prove they are accurate representations, but you gotta love it none the less :smile:
Re: Beemer - DM/TS Posted by beer hunter on Sun Sep 21st 2003 at 7:39pm
beer hunter
281 posts
Posted 2003-09-21 7:39pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
@Vash+Orph - heh, you gotta luv those dialup friendly, scuzzy screenies. And yup, r_speeds are crappy on a lot of the outdoor areas, mores the pity.

@Schmung - sorry about hacking your lovely .RMF to bits :smile:   It was much harder to use those .RMFs than i thought it would be. BTW, i haven't played TS much so stuff like the room heights may not be big enough.

@Juim - thx, will post a final here. Items were dropped in v.quickly just to get the map workable for a playtest, should be sorted in the final.

ttfn
Re: Beemer - DM/TS Posted by Vash on Sun Sep 21st 2003 at 10:25pm
Vash
1206 posts
Posted 2003-09-21 10:25pm
Vash
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1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
I love the map man, check it in your profile - I commented.
Re: Beemer - DM/TS Posted by Cassius on Sun Sep 21st 2003 at 11:22pm
Cassius
1989 posts
Posted 2003-09-21 11:22pm
Cassius
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
Don't forget, MS is important to show, especially with a city map such as this one... If it's intended for RP, it probably has a bunch of rotating/blinking/moving trinkets that only the MS count can measure the hit on your system by.
Re: Beemer - DM/TS Posted by GrimlocK on Mon Sep 22nd 2003 at 3:38am
GrimlocK
386 posts
Posted 2003-09-22 3:38am
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386 posts 259 snarkmarks Registered: Mar 7th 2002 Occupation: Self Employed Location: Texas
Looks nice, do you happen to live in the city?   The city (any city) is awesome to gather inspiration from.   I'll be living in San Francisco by the end of October myself.
Re: Beemer - DM/TS Posted by beer hunter on Mon Sep 22nd 2003 at 6:17pm
beer hunter
281 posts
Posted 2003-09-22 6:17pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
@Vash- ooh ! thx man, appreciate any sort of feedback.

@Cassius - AFAIK the MS's are CPU/system dependent ?

@Grimlock - i live in the suburbs ATM. Yup, there's a lot of inspiration in city architecture. I'm jealous - the West coast is somewhere i've always wanted to go but never had the cash, hope i win the lottery this week :smile:

ttfn

 
Re: Beemer - DM/TS Posted by Gorbachev on Tue Sep 23rd 2003 at 7:26am
Gorbachev
1569 posts
Posted 2003-09-23 7:26am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
<sentiment>
Ah, the good ol' west coast. The Canadian Rockies. The misty breeze of the Pacific Ocean. 'tis beautiful.
</sentiment>

Actually I live in the city, but I've seen the ocean and mountains many, many times. I've also Road-tripped across Canada, got as far as Toronto.

Pictures are often a good inspiration for maps, but you always have to have a little creativity and original content. :smile:
Re: Beemer - DM/TS Posted by beer hunter on Tue Sep 23rd 2003 at 11:51pm
beer hunter
281 posts
Posted 2003-09-23 11:51pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
I'm in the UK and Bulgaria is prolly the furthest i've been. Some really god-awful, drab, urban areas there - ideal stuff for a mapper.

ttfn