Scripted Sequence

Scripted Sequence

Re: Scripted Sequence Posted by negro_funes on Sun Jun 6th 2004 at 8:12pm
negro_funes
2 posts
Posted 2004-06-06 8:12pm
2 posts 0 snarkmarks Registered: Jun 6th 2004 Occupation: Game Designer / Level Designer
Hi I need some help to perform a scripted sequence. I have a scientist in my map and the goal for the player is to lead him to the retinal so the scientist can open a door. I can do it using a trigger_onve with a multi_manager and a scripted sequence.

The problem is that if the player touches the trigger_once before leting the scientist noticed that he need the door open, the whole thing won't work. Because I have the scientist in a cage that the player needs to open first, and I can't asume that the player won't go to the trigger_once area after realising the scientist, because the game could be stuck there.

I also tried using a trigger_multiple, but somehow when the scripted sequence is launched, is not finished.

How can I solve this problem ? I'm not tring nothing speciall this scripted sequence is common used in the game.
Re: Scripted Sequence Posted by scary_jeff on Sun Jun 6th 2004 at 9:30pm
scary_jeff
1614 posts
Posted 2004-06-06 9:30pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
Check the flags 'monsters' and 'no clients' in the properties for the trigger_once. Then only the scientist can trigger it (player gets scientist to follow him, when scientist follows player through trigger, sequence starts), and the player won't be able to upset the sequence. This won't work if there are other monsters walking around though because they might just happen to wander through it. Perhaps if this is the case, you could have the trigger_once at a height where the scientist's head only just hits it - this would greatly reduce the chances of the thing being triggered by a shorter monster like a slave or headcrab.
Re: Scripted Sequence Posted by 7dk2h4md720ih on Sun Jun 6th 2004 at 9:35pm
7dk2h4md720ih
1976 posts
Posted 2004-06-06 9:35pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Bastard stole my answer! :rofl:
Re: Scripted Sequence Posted by Orpheus on Sun Jun 6th 2004 at 9:40pm
Orpheus
13860 posts
Posted 2004-06-06 9:40pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Alien_Sniper said:
Bastard stole my answer! :rofl:
don't you just hate it when they type faster than you do :biggrin:

/runs
Re: Scripted Sequence Posted by negro_funes on Sun Jun 6th 2004 at 11:31pm
negro_funes
2 posts
Posted 2004-06-06 11:31pm
2 posts 0 snarkmarks Registered: Jun 6th 2004 Occupation: Game Designer / Level Designer
Thanks, I guess the flags on trigger_once did the work. Now I tried with no clients and monsters and it worked fine. Thanks for the tip.... Martin.
Re: Scripted Sequence Posted by Cassius on Mon Jun 7th 2004 at 5:49am
Cassius
1989 posts
Posted 2004-06-07 5:49am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Sorry, unrelated, but - negro funes? Double you tee eff?
Re: Scripted Sequence Posted by JFry on Mon Jun 7th 2004 at 8:40am
JFry
369 posts
Posted 2004-06-07 8:40am
JFry
member
369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
player hater.