Re: Crackerjacks concept art map..
Posted by KoRnFlakes on
Sun Sep 21st 2003 at 6:28pm
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looking bloody good tbh, Perhaps I wont discard that texture set after all, Glad to see someone using them :smile:
/me digs it up.
Re: Crackerjacks concept art map..
Posted by GrimlocK on
Sun Sep 21st 2003 at 6:46pm
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Those are all your textures KoRn? If so good job, I really like how the orange works with the grey.
Re: Crackerjacks concept art map..
Posted by KoRnFlakes on
Sun Sep 21st 2003 at 6:48pm
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some of them m8, not all.
Re: Crackerjacks concept art map..
Posted by Orpheus on
Sun Sep 21st 2003 at 7:00pm
Orpheus
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you guys might request permission to acquire this bsp..
i have the working link, but not the permission to distribute it..
ask Cracker for it, and i will post the link..
Re: Crackerjacks concept art map..
Posted by Crackerjack on
Sun Sep 21st 2003 at 10:35pm
Posted
2003-09-21 10:35pm
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Hmm not yet.. wait till i get a finished beta
And then i will release test session and then dust it off but that could be a week WAIT WE DONT HAVE A WEEK
But if its for critquing purposes then PM me and I will give you the link :smile:
Grim: Thanks for notifing me I will be sure to take a look
/me opens hammer and works furiously
Re: Crackerjacks concept art map..
Posted by Orpheus on
Sun Sep 21st 2003 at 10:39pm
Posted
2003-09-21 10:39pm
Orpheus
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speak up fella's.. this map is more than my petty skills can handle.. i need other eyes..
Re: Crackerjacks concept art map..
Posted by Wild Card on
Sun Sep 21st 2003 at 11:06pm
Posted
2003-09-21 11:06pm
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May 20th 2002
Occupation: IT Consultant
Location: Ontario, Canada
Hey Orph can you post some gl_wireframe 1 of the first 2 pics? Perhaps with that there is something we might be able to thing of
Re: Crackerjacks concept art map..
Posted by KoRnFlakes on
Mon Sep 22nd 2003 at 7:23am
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il post some stuff later today.
Re: Crackerjacks concept art map..
Posted by ReNo on
Mon Sep 22nd 2003 at 10:25am
Posted
2003-09-22 10:25am
ReNo
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CJ, you have really done some nice stuff here, I look forward to having a closer look. Korn, your textures look excellent alongside the majestic texture set.
Re: Crackerjacks concept art map..
Posted by Crackerjack on
Mon Sep 22nd 2003 at 11:40am
Posted
2003-09-22 11:40am
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Wild Card: at the moment the map is still early in devolepment so i have to go through with gl_wireframe to see where brushes are cutting into other brushes. And i will post those pics later. Thanks everyone and please pm for the link i still need more eyes in the map for critique
Re: Crackerjacks concept art map..
Posted by Schmung on
Mon Sep 22nd 2003 at 2:13pm
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Sep 16th 2003
Thats absolutely drool worthy. Lovely stuff.
Re: Crackerjacks concept art map..
Posted by Crackerjack on
Tue Sep 23rd 2003 at 10:48am
Posted
2003-09-23 10:48am
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LOl im not sure if Orph metnioned this but I should have this map is still very early in devolopment. The reason null textures are bisible is for my purposes what i cleaned up the leaks quickly so i could test compile. The railing dont have clip brushes in the them cause i dont think the need them this early in devolopment. They most deff will be there in the last compile. And yes the idea for the those blue textures to spin has already been implemented i did this yesterday. Thanks for the railing note, and the sprite note i will get on those. But for now thats going to be all the critiques its really to early for these. Thanks alot everyone. There will be more pics to come in the next days.. Hopefully :rolleyes:
Re: Crackerjacks concept art map..
Posted by KoRnFlakes on
Fri Sep 26th 2003 at 10:30pm
Posted
2003-09-26 10:30pm
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<KoRnFlakes^> jongley?
<KoRnFlakes^> watcha doin sunday night?
<jongley> yus
<jongley> nothing
<KoRnFlakes^> mind hosting a hldm server & testing a friends competition map?
<jongley> y
<jongley> ok
What time were you looking for cj?
Re: Crackerjacks concept art map..
Posted by Crackerjack on
Sat Sep 27th 2003 at 3:19am
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Feb 28th 2003
Location: DC
Hmm anytime will work out cause im free all day
Re: Crackerjacks concept art map..
Posted by KoRnFlakes on
Sat Sep 27th 2003 at 9:02am
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mk well, Il see him sunday morning anyway m8. so I'l talk to him then.