Re: Monster Targeting?
Posted by eLiTe-VeLoCiTy on
Wed Jul 28th 2004 at 8:02pm
9 posts
1 snarkmarks
Registered:
Jul 28th 2004
Im having a bit of trouble. Ive tried and tried but it doesnt work. How do I get a monster to ONLY go after 1 scientist, or whoever else stands in the way.
The same as assasins, how do I get an assassin to shoot a turret gun at a wall and then after he succedes keep firing away at the other players with the same gun.
The map is a Sven-Coop map, where you must protect a V.I.P as much as possible from the enemy slaughtering him.
Thanks,
eLiTe-VeLoCiTy
Re: Monster Targeting?
Posted by eLiTe-VeLoCiTy on
Thu Jul 29th 2004 at 1:12am
9 posts
1 snarkmarks
Registered:
Jul 28th 2004
I think I have got an idea that might work. What if I put a monster (ex. Zombie) on a path_track that went straight to the scientist until made into swiss cheese. But the problem with that would be.. I would have to make a series of entities for EACH monster that spawns. Doesnt the TriggerTarget in the monster's properties work just as well?
Lets try another example, I want a tank to blow a chunk out of the wall using a scripted_sequence, but I also want the scripted_sequence to turn off when you blow up the tank with an rpg. Is this possible?
I have also seen in the Sven-Coop map, "re2minigame" that the zombies seemed to keep coming toward the the scientist (aka. Whore) over and over again. One person on the server said to make a monster_maker target a scientist. I havent tried this yet cause Im still working on my cliffs, but will this work?
Thanks again,
eLiTe-VeLoCiTy