Re: Monster Targeting?
Posted by eLiTe-VeLoCiTy on
Wed Jul 28th 2004 at 8:02pm
9 posts
1 snarkmarks
Registered:
Jul 28th 2004
Im having a bit of trouble. Ive tried and tried but it doesnt work. How do I get a monster to ONLY go after 1 scientist, or whoever else stands in the way.
The same as assasins, how do I get an assassin to shoot a turret gun at a wall and then after he succedes keep firing away at the other players with the same gun.
The map is a Sven-Coop map, where you must protect a V.I.P as much as possible from the enemy slaughtering him.
Thanks,
eLiTe-VeLoCiTy
Re: Monster Targeting?
Posted by G.Ballblue on
Wed Jul 28th 2004 at 10:41pm
Posted
2004-07-28 10:41pm
1511 posts
211 snarkmarks
Registered:
May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
Well, if both the turrest and assassin are enemies, they won't atack each other. An human enemy turret does not attack another human enemy. Set the turret, or the assassin, to "alien" classification. Player won't spot a difference, other than the assassin will no longer attack aliens (assuming the assissin goes near an alien).
I'm not sure how you could get a monster to specifically target a specific monster. But monsters treat players as "higher importance" and will drop scientists and guards to go after a player --- they also have the tendancy to target the enemy thats attacking them. So lets say:
Barney starts attacking a grunt. Then the player walks in. The grunt will ignore the player, and try to kill barney, cause barney attacked him first (and is a higher threat than the player, I'm sure in HL barney has shot you a few times, and you know he dishes out loads of dmg. :smile: )
However, lets say a grunt starts attacking a scientist. Then the player walks in.
The grunt should attack the player, simply because the player started attacking the grunt. But the scientist can't :razz: Also, a player is more threatening than a scientist. However, a grunt can't spot a player unless the player attacks him (or unless the player is standing right in front of the grunt).
Helpful theory? o.O ?
Re: Monster Targeting?
Posted by eLiTe-VeLoCiTy on
Thu Jul 29th 2004 at 1:12am
9 posts
1 snarkmarks
Registered:
Jul 28th 2004
I think I have got an idea that might work. What if I put a monster (ex. Zombie) on a path_track that went straight to the scientist until made into swiss cheese. But the problem with that would be.. I would have to make a series of entities for EACH monster that spawns. Doesnt the TriggerTarget in the monster's properties work just as well?
Lets try another example, I want a tank to blow a chunk out of the wall using a scripted_sequence, but I also want the scripted_sequence to turn off when you blow up the tank with an rpg. Is this possible?
I have also seen in the Sven-Coop map, "re2minigame" that the zombies seemed to keep coming toward the the scientist (aka. Whore) over and over again. One person on the server said to make a monster_maker target a scientist. I havent tried this yet cause Im still working on my cliffs, but will this work?
Thanks again,
eLiTe-VeLoCiTy