csg crashes

csg crashes

Re: csg crashes Posted by $loth on Sun Aug 1st 2004 at 10:38am
$loth
2256 posts
Posted 2004-08-01 10:38am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Well, I think the title explains it.
Heres the compile log:

** Executing...
** Command: Change Directory
** Parameters: "E:\Sierra\Half-Life"

** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "e:\alex\my maps\hogwarts\dm_hogwarts" -texdata 6144

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: E:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "e:\alex\my maps\hogwarts\dm_hogwarts"-texdata 6144
Entering e:\alex\my maps\hogwarts\dm_hogwarts.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 6291456 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

7 brushes (totalling 61 sides) discarded from clipping hulls
CreateBrush:

** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "e:\alex\my maps\hogwarts\dm_hogwarts" -texdata 6144

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: E:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "e:\alex\my maps\hogwarts\dm_hogwarts"-texdata 6144
Error: Can't open e:\alex\my maps\hogwarts\dm_hogwarts.p0

----- END hlbsp -----

** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "e:\alex\my maps\hogwarts\dm_hogwarts" -texdata 6144

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: E:\PROGRA~1\VALVEH~1\tools\hlvis.exe "e:\alex\my maps\hogwarts\dm_hogwarts"-texdata 6144
There was a problem compiling the map.
Check the file e:\alex\my maps\hogwarts\dm_hogwarts.log for the cause.
----- END hlvis -----

** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "e:\alex\my maps\hogwarts\dm_hogwarts" -texdata 6144

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: E:\PROGRA~1\VALVEH~1\tools\hlrad.exe "e:\alex\my maps\hogwarts\dm_hogwarts"-texdata 6144
There was a problem compiling the map.
Check the file e:\alex\my maps\hogwarts\dm_hogwarts.log for the cause.
----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "e:\alex\my maps\hogwarts\dm_hogwarts.bsp" "E:\Sierra\Half-Life\valve\maps\dm_hogwarts.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

I've tryed changing the texdata from 5 meg to 6, but no luck.

Any suggestions?

And what exaclty does the csg do?
Re: csg crashes Posted by $loth on Sun Aug 1st 2004 at 10:44am
$loth
2256 posts
Posted 2004-08-01 10:44am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
heres some of the properties:

2932 Solids
17160 Faces
137 Point entities
255 Solid enities
80 Unique Textures
11.02mb Tex mem

[edit] Removed a 'hut' from the map and it worked, if someone could look at it and tell me whats wrong you can find it here.

Help appreciated :smile:
Re: csg crashes Posted by 7dk2h4md720ih on Sun Aug 1st 2004 at 4:56pm
7dk2h4md720ih
1976 posts
Posted 2004-08-01 4:56pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Do you want to hut to be enterable enterable? I got it to compile fine except it has a HOM effect on one side.
Re: csg crashes Posted by G.Ballblue on Sun Aug 1st 2004 at 5:33pm
G.Ballblue
1511 posts
Posted 2004-08-01 5:33pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
$loth said:
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: E:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "e:\alex\my maps\hogwarts\dm_hogwarts"-texdata 6144
Error: Can't open e:\alex\my maps\hogwarts\dm_hogwarts.p0

----- END hlbsp -----
Only problem I spotted. It's BSP crashing, Not CSG (it looks like)

CSG stands for Constructive Solid Geometry. So naturally, it actually builds the physical level that you walk, shoot, interact, and play on.

BSP however, (I think!!) actually creates the BSP file. both BSP and CSG are essential for a compile.

At least, I think.

If you know what a po. file , then you're all set. Did you use any kind of po file?
Re: csg crashes Posted by 7dk2h4md720ih on Sun Aug 1st 2004 at 5:45pm
7dk2h4md720ih
1976 posts
Posted 2004-08-01 5:45pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
http://www.snarkpit.com/pits/alien_sniper/files/hut.zip

Totally rebuilt the hut to the grid. I made the chimney a func_wall to
save faces. It will be easy to make enterable if you so wish. If you
use it, totally cover it in the 'null' texture and then retexture it to
save some faces.
Re: csg crashes Posted by $loth on Sun Aug 1st 2004 at 6:04pm
$loth
2256 posts
Posted 2004-08-01 6:04pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Hehe, ta A_S, but soz to dissapoint you :sad: I already made it again, sorry. But thanks any way,

And with the null, its what I do with everything, null it then texture whats is visable.

G.ballblue, its that actual csg which is crashing, windows pops up with an error message saying that it has crashed.

[edit] I'm doing a compile now, its on the vis. I'll prolly add the map if theres no errors.
Re: csg crashes Posted by G.Ballblue on Sun Aug 1st 2004 at 6:09pm
G.Ballblue
1511 posts
Posted 2004-08-01 6:09pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
$loth said:
Hehe, ta A_S, but soz to dissapoint you :sad: I already made it again, sorry. But thanks any way,

And with the null, its what I do with everything, null it then texture whats is visable.

G.ballblue, its that actual csg which is crashing, windows pops up with an error message saying that it has crashed.

[edit] I'm doing a compile now, its on the vis. I'll prolly add the map if theres no errors.
Oh. Woops :dorky:

If you're at VIS, I'd say you'll be fine. Unless you some how max out your light data :heee:
Re: csg crashes Posted by $loth on Sun Aug 1st 2004 at 6:11pm
$loth
2256 posts
Posted 2004-08-01 6:11pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Me no think so :biggrin:

A_S I just looked at the hut, thats a nice roof on it :biggrin: