Well, I think the title explains it.
Heres the compile log:
** Executing...
** Command: Change Directory
** Parameters: "E:\Sierra\Half-Life"
** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "e:\alex\my maps\hogwarts\dm_hogwarts" -texdata 6144
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: E:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "e:\alex\my maps\hogwarts\dm_hogwarts"-texdata 6144
Entering e:\alex\my maps\hogwarts\dm_hogwarts.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 6291456 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
7 brushes (totalling 61 sides) discarded from clipping hulls
CreateBrush:
** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "e:\alex\my maps\hogwarts\dm_hogwarts" -texdata 6144
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: E:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "e:\alex\my maps\hogwarts\dm_hogwarts"-texdata 6144
Error: Can't open e:\alex\my maps\hogwarts\dm_hogwarts.p0
----- END hlbsp -----
** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "e:\alex\my maps\hogwarts\dm_hogwarts" -texdata 6144
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: E:\PROGRA~1\VALVEH~1\tools\hlvis.exe "e:\alex\my maps\hogwarts\dm_hogwarts"-texdata 6144
There was a problem compiling the map.
Check the file e:\alex\my maps\hogwarts\dm_hogwarts.log for the cause.
----- END hlvis -----
** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "e:\alex\my maps\hogwarts\dm_hogwarts" -texdata 6144
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: E:\PROGRA~1\VALVEH~1\tools\hlrad.exe "e:\alex\my maps\hogwarts\dm_hogwarts"-texdata 6144
There was a problem compiling the map.
Check the file e:\alex\my maps\hogwarts\dm_hogwarts.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "e:\alex\my maps\hogwarts\dm_hogwarts.bsp" "E:\Sierra\Half-Life\valve\maps\dm_hogwarts.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
I've tryed changing the texdata from 5 meg to 6, but no luck.
Any suggestions?
And what exaclty does the csg do?