Strike Point

Strike Point

Re: Strike Point Posted by Atrocity on Wed Jul 28th 2004 at 6:30am
Atrocity
221 posts
Posted 2004-07-28 6:30am
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
Hey go to my profile and check out my map Strike Point. Everything is basic because I wanted to use regular HL textures and regular styled architexture. Its a really fun LAN map. I hope you guys like it.
Re: Strike Point Posted by 7dk2h4md720ih on Wed Jul 28th 2004 at 6:42am
7dk2h4md720ih
1976 posts
Posted 2004-07-28 6:42am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Have your func_walls 'solid' and '255'.

It looks decent with the hl textures, but by your own admission it's somewhat basic.

I'd have the glass a little more transparent. Add some outdoor lights for detail and lighting variation. :smile:
Re: Strike Point Posted by Yak_Fighter on Wed Jul 28th 2004 at 6:46am
Yak_Fighter
1832 posts
Posted 2004-07-28 6:46am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Awesome use of that truck prefab in the background of pic2. The map gets my two thumbs up just because of it's use. :biggrin:

It looks rather nice for what it is, but it could use some variation. As A_S said some varied lighting might help, but I'd suggest going to www.gamedesign.net/prefabs and look for a cargo container prefab that has either yellow or green colored textures, i forget which. That'll help ad some variation.

[EDIT] ack, where did the site go? I don't know if that prefab is available at www.ejoop.com/prefabland/ oh well
Re: Strike Point Posted by Ferret on Wed Jul 28th 2004 at 7:16am
Ferret
427 posts
Posted 2004-07-28 7:16am
Ferret
member
427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
eh, I dont really like it tbh. You can come up with some good halflife architecture with simply the textesua and theme. You dont have to basic and spamming the crates.
Re: Strike Point Posted by Atrocity on Wed Jul 28th 2004 at 2:13pm
Atrocity
221 posts
Posted 2004-07-28 2:13pm
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
alien sniper those do have the 255 setting ot them its just viewing them in that program. Ferret i wasent trying to make a super amazing map, I had a plan of just like a crate yard and like a military style base, I wanted alot of fighting and I wanted to control the fighting by an airstrike, wasent susposed to be anything spectacular. I mean to all of youthanks for your contructive critisism but the plainness of the map is pretty much how i wanted it. I can make maps with uber detail and cool textures [ if i somehow get my hands on some ] but this project was just to have a map that would be a blast to play at my college LAN parties.
Re: Strike Point Posted by omegaslayer on Wed Jul 28th 2004 at 6:58pm
omegaslayer
2481 posts
Posted 2004-07-28 6:58pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Looks great 5/5, but how are you able to view it in that manner, where can I get that program?
Re: Strike Point Posted by Atrocity on Thu Jul 29th 2004 at 3:20am
Atrocity
221 posts
Posted 2004-07-29 3:20am
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
Thanks dude, Its called bsp viewer if you cant find it at www.google.com then meet me on icq or something and ill get it to you, o and ill be uploading the map soon.
Re: Strike Point Posted by half-dude on Thu Jul 29th 2004 at 8:56pm
half-dude
580 posts
Posted 2004-07-29 8:56pm
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
Looking good, very stable looking map and good arciticture.
Re: Strike Point Posted by Atrocity on Thu Jul 29th 2004 at 11:02pm
Atrocity
221 posts
Posted 2004-07-29 11:02pm
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
Thanks I was told that it didn't look to well so im going to revamp it and then release it. Its mainly based for gameplay.
Re: Strike Point Posted by 7dk2h4md720ih on Fri Jul 30th 2004 at 5:22pm
7dk2h4md720ih
1976 posts
Posted 2004-07-30 5:22pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Throw in some coloured lighting before you release it bud.
Re: Strike Point Posted by Atrocity on Fri Jul 30th 2004 at 6:57pm
Atrocity
221 posts
Posted 2004-07-30 6:57pm
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
There is orange colored lighting in the basement garage level and the bottom of the bunker. The outside is suspsoed to be dark liek night time perhaps I will brighten the light post then.
Re: Strike Point Posted by Atrocity on Fri Jul 30th 2004 at 7:14pm
Atrocity
221 posts
Posted 2004-07-30 7:14pm
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
you guys will just have todownload it when i release it i updatedalot of things to make it funner.
Re: Strike Point Posted by wacokid on Sat Jul 31st 2004 at 1:15am
wacokid
53 posts
Posted 2004-07-31 1:15am
wacokid
member
53 posts 5 snarkmarks Registered: Jun 28th 2003
try a different wad set then halflife.wad, but nice construction
Re: Strike Point Posted by 7dk2h4md720ih on Sat Jul 31st 2004 at 2:35am
7dk2h4md720ih
1976 posts
Posted 2004-07-31 2:35am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
He said he wanted to use the original textures bud. :smile:
Re: Strike Point Posted by Atrocity on Mon Aug 2nd 2004 at 3:42pm
Atrocity
221 posts
Posted 2004-08-02 3:42pm
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
yeah i wanted to use the basic textures i updated the pictures too check them out.
Re: Strike Point Posted by Atrocity on Tue Aug 3rd 2004 at 11:52am
Atrocity
221 posts
Posted 2004-08-03 11:52am
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
The map is finally finished I htink im going to try to learn how to run metamod or what ever to start a server so people can test it out. The server will be [AIP] Murder Is An Art
Re: Strike Point Posted by Atrocity on Wed Aug 4th 2004 at 1:09am
Atrocity
221 posts
Posted 2004-08-04 1:09am
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
I know no one is reading this but if you are and you want to play strikepoint you can play it here when i have the server up 192.168.0.100:27015
Re: Strike Point Posted by Ferret on Wed Aug 4th 2004 at 1:18am
Ferret
427 posts
Posted 2004-08-04 1:18am
Ferret
member
427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
I'll give it a try when I'm not sick. SOrry mate but I came down with something and I can't afford to skip out on work no more.
Re: Strike Point Posted by Atrocity on Wed Aug 4th 2004 at 1:30am
Atrocity
221 posts
Posted 2004-08-04 1:30am
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
its cool thanks for caring.
Re: Strike Point Posted by Ferret on Wed Aug 4th 2004 at 1:57am
Ferret
427 posts
Posted 2004-08-04 1:57am
Ferret
member
427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
I care for everything :smile: esp my girlfriend and mother!
Re: Strike Point Posted by Atrocity on Wed Aug 4th 2004 at 6:12am
Atrocity
221 posts
Posted 2004-08-04 6:12am
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
lol i agree. I want people to get on there and test out the map. i need to set me up a website too.