Re: Making somethign rotate
Posted by $loth on
Thu Aug 5th 2004 at 12:21pm
Posted
2004-08-05 12:21pm
$loth
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I am trying to make something swing, like a pendulum or a swing would, should I make it a func_door rotating or a func_rotating, I want it to swing about 30-40 degrees each way.
Help appreciated :smile:
Re: Making somethign rotate
Posted by G.Ballblue on
Thu Aug 5th 2004 at 3:39pm
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Choose your axis carefully --- if you don't it'll rotate wrong. Instead of swinging like pendulum :\
Re: Making somethign rotate
Posted by JFry on
Thu Aug 5th 2004 at 6:10pm
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yea those things are a bish to set up right.
Re: Making somethign rotate
Posted by $loth on
Thu Aug 5th 2004 at 6:51pm
$loth
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Soz for the long wait fella's [damn ntl].
Thanks for the answer!
Re: Making somethign rotate
Posted by $loth on
Thu Aug 5th 2004 at 7:15pm
$loth
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Bet you that none of you know what im using this for :razz:
Re: Making somethign rotate
Posted by fishy on
Thu Aug 5th 2004 at 8:09pm
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to make something act like a pendulum. possibly even a pendulum. :razz:
Re: Making somethign rotate
Posted by wil5on on
Fri Aug 6th 2004 at 1:38am
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I once tried using a func_pendulum for a searchlight beam in a DoD map. I dont think DoD likes the func_pendulum... :smile:
Re: Making somethign rotate
Posted by $loth on
Fri Aug 6th 2004 at 7:16am
$loth
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Yes it does HP thanks for that, when I did a compile, it was swinging the wrong way :sad: