Multi Manager Door Problems

Multi Manager Door Problems

Re: Multi Manager Door Problems Posted by Renegatus on Mon Oct 18th 2004 at 6:06pm
Renegatus
57 posts
Posted 2004-10-18 6:06pm
57 posts 55 snarkmarks Registered: Oct 17th 2004 Occupation: Web designer/AS Level Student Location: Wolverhampton
In my first ever test level (yay!) I have two func_door entities. One has a hole carved in the middle and the other is slightly transparent. When put together, it gives the effect of a door with glass in the middle. My problem is that sometimes they don't move perfectly in sync together, and perhaps the "glass" moves before the "frame". Can anyone help me please?

I can supply the .map and .rmf if it is hard for you to understand what I'm on about!
Re: Multi Manager Door Problems Posted by Hugh on Mon Oct 18th 2004 at 6:12pm
Hugh
900 posts
Posted 2004-10-18 6:12pm
Hugh
member
900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Firstly, give the func_doors the same name. Then put a trigger_multiple a small distance in front of the door so that it targets the doors without them getting jammed when you get near them. A trigger_once would work better since then the door will stay open and you don't have to worry about it closing in a nasty fashion, though.
Re: Multi Manager Door Problems Posted by Renegatus on Mon Oct 18th 2004 at 6:17pm
Renegatus
57 posts
Posted 2004-10-18 6:17pm
57 posts 55 snarkmarks Registered: Oct 17th 2004 Occupation: Web designer/AS Level Student Location: Wolverhampton
Hugh said:
Firstly, give the func_doors the same name. Then put a trigger_multiple a small distance in front of the door so that it targets the doors without them getting jammed when you get near them. A trigger_once would work better since then the door will stay open and you don't have to worry about it closing in a nasty fashion, though.
And so to Problem #2. The only trigger entities I can create are cdaudio, auto, camera, changetarget and relay. :S
Re: Multi Manager Door Problems Posted by ReNo on Mon Oct 18th 2004 at 6:22pm
ReNo
5457 posts
Posted 2004-10-18 6:22pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
There are two forms entities come in - brush entities and point
entities. Trigger_once is a brush entity, and so to make one you need
to first make a brush, then click "tie to entity". You will then get an
entity property dialog box up, and you can select the entity type in
that.
Re: Multi Manager Door Problems Posted by Hugh on Mon Oct 18th 2004 at 6:23pm
Hugh
900 posts
Posted 2004-10-18 6:23pm
Hugh
member
900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Those are point entities, a trigger_multiple/once is a brush-based entity, i.e. take a block and place it a little in front of the door, and hit the "ToEntity" button on the right-hand side of your screen, then scroll around until you find trigger_multiple or trigger_once.
Re: Multi Manager Door Problems Posted by Renegatus on Mon Oct 18th 2004 at 6:32pm
Renegatus
57 posts
Posted 2004-10-18 6:32pm
57 posts 55 snarkmarks Registered: Oct 17th 2004 Occupation: Web designer/AS Level Student Location: Wolverhampton
Thanks for the help Ren (nice name!)/Hugh. I put your first answer as the one that helped as it summed everything up. Thanks again!
Re: Multi Manager Door Problems Posted by Hugh on Mon Oct 18th 2004 at 6:33pm
Hugh
900 posts
Posted 2004-10-18 6:33pm
Hugh
member
900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Huzzah! Glad to help, I had that problem before. :smile: