Re: Error while trying to create game to host map.
Posted by Asuka on
Tue Nov 9th 2004 at 7:46pm
17 posts
22 snarkmarks
Registered:
Nov 8th 2004
Occupation: Playing Counter-Strike
Location: Usa
Thats what i get when i try to creat the map. (Trying to test it)
maxplayers set to 32
maxplayers set to 32
execing game.cfg
Spawn Server xi_rockyaim_beta1_3_1
Begin loading faces (loads materials)
End loading faces (loads materials)
Host_EndGame: Map coordinate extents are too large!!
Check for errors!
This is the compile log:
** Executing...
** Command: Change Directory
** Parameters: "c:\program files\steam\steamapps\asuka02\ sourcesdk"
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\asuka02\ counter-strike source\cstrike\maps\xi_rockyai m_beta1_3_1.vmf" "C:\Program Files\Steam\SteamApps\asuka02\ counter-strike source\cstrike\maps\xi_rockyai m_beta1_3_1.vmf"
** Executing...
** Command: "c:\program files\steam\steamapps\asuka02\ sourcesdk\bin\vbsp.exe"
** Parameters: "C:\Program Files\Steam\SteamApps\asuka02\ counter-strike source\cstrike\maps\xi_rockyai m_beta1_3_1"
Valve Software - vbsp.exe (Nov 4 2004)
1 threads
materialPath: C:\Program Files\Steam\SteamApps\asuka02\ counter-strike source\cstrike\maps\materials
Loading C:\Program Files\Steam\SteamApps\asuka02\ counter-strike source\cstrike\maps\xi_rockyai m_beta1_3_1.vmf
Brush 168211: no visible sides on brush
Brush 168211: no visible sides on brush
Brush 168211: no visible sides on brush
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7. ..8...9...10 (3)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7. ..8...9...10 (2)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\asuka02\ counter-strike source\cstrike\maps\xi_rockyai m_beta1_3_1.prt...done (1)
Creating default cubemaps for env_cubemap using skybox sky_dust...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7. ..8...9...10
Building Physics collision data...
done (2) (682906 bytes)
Building Physics collision data...
done (0) (1544354 bytes)
Placing detail props : 0...1...2...3...4...5...6...7. ..8...9...10
Writing C:\Program Files\Steam\SteamApps\asuka02\ counter-strike source\cstrike\maps\xi_rockyai m_beta1_3_1.bsp
13 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "c:\program files\steam\steamapps\asuka02\ sourcesdk\bin\vrad.exe"
** Parameters: "C:\Program Files\Steam\SteamApps\asuka02\ counter-strike source\cstrike\maps\xi_rockyai m_beta1_3_1"
Valve Software - vrad.exe (Nov 4 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\asuka02\ counter-strike source\cstrike\maps\xi_rockyai m_beta1_3_1.bsp
No vis information, direct lighting only.
4996 faces
17 degenerate faces
63532 square feet [9148640.00 square inches]
11 displacements
13766 square feet [1982361.25 square inches]
6 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7. ..8...9...10 (10)
Build Patch/Sample Hash Table(s).....Done<0.0158 sec>
FinalLightFace: 0...1...2...3...4...5...6...7. ..8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7. ..8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 379/8192 4548/98304 ( 4.6%)
brushsides 5774/65536 46192/524288 ( 8.8%)
planes 8536/65536 170720/1310720 (13.0%)
vertexes 15065/65536 180780/786432 (23.0%)
nodes 3257/65536 104224/2097152 ( 5.0%)
texinfos 355/12288 25560/884736 ( 2.9%)
texdata 20/2048 640/65536 ( 1.0%)
dispinfos 11/0 1936/0 ( 0.0%)
disp_verts 3179/0 63580/0 ( 0.0%)
disp_tris 5632/0 11264/0 ( 0.0%)
disp_lmsamples 33203/0 33203/0 ( 0.0%)
faces 4996/65536 279776/3670016 ( 7.6%)
origfaces 3321/65536 185976/3670016 ( 5.1%)
leaves 3261/65536 182616/3670016 ( 5.0%)
leaffaces 5742/65536 11484/131072 ( 8.8%)
leafbrushes 783/65536 1566/131072 ( 1.2%)
surfedges 42841/512000 171364/2048000 ( 8.4%)
edges 22639/256000 90556/1024000 ( 8.8%)
worldlights 6/8192 528/720896 ( 0.1%)
waterstrips 308/32768 3080/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5469/65536 10938/131072 ( 8.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 1100120/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 5230/393216 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10087/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 682906/4194304 (16.3%)
Total Win32 BSP file data space used: 3379020 bytes
Linux Specific Data:
physicssurface [variable] 1544354/6291456 (24.5%)
Total Linux BSP file data space used: 4240468 bytes
Total triangle count: 16338
Writing c:\program files\steam\steamapps\asuka02\ counter-strike source\cstrike\maps\xi_rockyai m_beta1_3_1.bsp
13 seconds elapsed
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\asuka02\ counter-strike source\hl2.exe"
** Parameters: +map "xi_rockyaim_beta1_3_1"
Anyone know whats wrong? The map was working fine before i added a 2nd set of ropes. Tryed taking those out seeing if thats the problem and it wasnt. Still didnt work. Anyone know what the problem is and how to fix it? Thx in advance.
Re: Error while trying to create game to host map.
Posted by ReNo on
Wed Nov 10th 2004 at 12:08am
Posted
2004-11-10 12:08am
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Very strange error if doing something caused the error and yet deleting that didn't fix it - are you sure thats all you changed?
My only guess, if it compiled fine but doesn't run with an error like
that, would be that the game itself imposes a limitation that the
compile tools don't. In other words, perhaps CS:S doesn't let you load
up huge maps even though hammer lets you make them. Is your map huge by
any chance? Not talking file size here, but in its dimensions.
Re: Error while trying to create game to host map.
Posted by Leperous on
Wed Nov 10th 2004 at 12:29am
Posted
2004-11-10 12:29am
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
You said you added some ropes; though it's always possible that you've done something else which you've forgotten (I do it all the time coding this website!) it could also be possible that you incorrectly set up these entities and for some reason the compilers think the map is huge (perhaps infinitely large?). Make sure the ropes are gone by using the entity report, also check for errors as it tells you to do.
Also, why aren't you running vvis on your map? This should come inbetween VBSP and VRAD, so that your maps don't look like crap.
Re: Error while trying to create game to host map.
Posted by Asuka on
Sun Nov 21st 2004 at 10:32pm
Posted
2004-11-21 10:32pm
17 posts
22 snarkmarks
Registered:
Nov 8th 2004
Occupation: Playing Counter-Strike
Location: Usa
Brush 168211: no visible sides on brush
Brush 168211: no visible sides on brush
Brush 168211: no visible sides on brush
That was the problem.
For some reason the top of a meshed brush became solid while the mesh
stayed. (The meshed side was textured while the other side was
transparent for some reason. I reloaded the map and it was fine. Very
weird thing.