Re: Door Jamming?
Posted by IWAssassin on
Wed Nov 10th 2004 at 6:06pm
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Nov 10th 2004
Okay long story real short. I'm making a multiple-part door. It works fine when "Touch Opens" is used. However use trigger_multiple, or opening it with another linked door seems to cause the thing to "jam" at a certain point in opening [opening vertically it jammed at about 70% open, opening horizontally it seemed to jam at 99%]
Once jammed it "bounces" as if cycling between opening and closing rapidly. Using the trigger_multiple close bit only works about half the time when its caught in this jam loop. On rare occasion, running through the trigger_multiple flags [onStartTouch and onEndTouch] will get the door to open the rest of the way, at which point it jams after closing 30%
I personally Have no idea on this. Several other doors using trigger_multiple to activate work fine. Including the bottom half of this multi-part door [which actually has more parts]? Any ideas?
Re: Door Jamming?
Posted by Zevensoft on
Wed Nov 10th 2004 at 8:16pm
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Sep 29th 2003
Perhaps the trigger_multiple is getting reset too early?
Re: Door Jamming?
Posted by ReNo on
Wed Nov 10th 2004 at 9:58pm
ReNo
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Occupation: Level Designer
Location: Scotland
That sounds like the most likely problem to me. If the trigger_multiple
is resetting too quick, then you will re-trigger the door before it had
finished its movement and this could cause it to go a bit mad.
Re: Door Jamming?
Posted by IWAssassin on
Thu Nov 11th 2004 at 1:57am
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Nov 10th 2004
Well fortunately it wasn't THAT simple, or Id look like an idiot.
On the down side it was something just as stupid. It was set to
trigger on "everything" instead of "clients". The door itself was
triggering the danged thing to close because my brush didnt reach the ceiling.
Door leaves trigger_multiple brush. Close fires. Door
Enters trigger_multiple brush. Open fires. Door leaves
trigger_multiple brush.... (:
On the plus side I know how to make a door on crack now (: