Too many CTs/Terrorists

Too many CTs/Terrorists

Re: Too many CTs/Terrorists Posted by Deej on Tue Nov 23rd 2004 at 5:50am
Deej
2 posts
Posted 2004-11-23 5:50am
Deej
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2 posts 0 snarkmarks Registered: Nov 23rd 2004 Location: Oz
I have made and compiled several maps although I cannot seem to create a LAN server and join it. When I try to do so, I get a notice of 'Too many CTs' or 'Too many Terrorists'. I thought adding a hostage and a hostage rescue area would fix this, but neither did bomb and bombsite entities. How the heck do I fix this? Is it something as stupid as me having to start a dedicated server or is it something much more sinister?
Re: Too many CTs/Terrorists Posted by coldbladed on Tue Nov 23rd 2004 at 6:40am
coldbladed
62 posts
Posted 2004-11-23 6:40am
62 posts 6 snarkmarks Registered: Nov 11th 2004
It sounds similar to the error you get when you don't have any spawn
points for one of the two. You've got at least one spawn point for T's
(player_start_terrorist) and/or one for the CT's
(player_start_counterterrorist)? If you do, maybe they are too close to
one another?
Re: Too many CTs/Terrorists Posted by CPS on Tue Nov 23rd 2004 at 6:41am
CPS
60 posts
Posted 2004-11-23 6:41am
CPS
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60 posts 6 snarkmarks Registered: Nov 21st 2004 Location: USA
You probably have not put any info_counterterrorist and info_terrorist entities into your map, you need to do this before you can play. Also make sure that they are at least a little bit off of the ground, or it will not work. Also I think you have to add a info_player_start entity, but that could be optional. Good luck.
Re: Too many CTs/Terrorists Posted by Crono on Tue Nov 23rd 2004 at 6:42am
Crono
6628 posts
Posted 2004-11-23 6:42am
Crono
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6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
[EDITED]
Re: Too many CTs/Terrorists Posted by RabidMonkey777 on Tue Nov 23rd 2004 at 6:44am
RabidMonkey777
207 posts
Posted 2004-11-23 6:44am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
You shouldn't have to add an info_player_start - I've gotten a CS:S map working with one of each team's spawn before with no info_player_start.
Re: Too many CTs/Terrorists Posted by omegaslayer on Tue Nov 23rd 2004 at 6:49am
omegaslayer
2481 posts
Posted 2004-11-23 6:49am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
<DIV class=quote>
<DIV class=quotetitle>? quoting Crono</DIV>
<DIV class=quotetext>[EDITED] </DIV></DIV>

Had nothing nice to say crono?
you need player_start_terrorist and player_start_counterterrorist....THATS IT! Nothing else (unless you want a bomb target and/or hostage zone).

But to adress your problem take a few player_start_terrorist and player_start_counterterrorist out and recompile to see if that worked...
Re: Too many CTs/Terrorists Posted by Crono on Tue Nov 23rd 2004 at 7:12am
Crono
6628 posts
Posted 2004-11-23 7:12am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
omegaslayer said:
? quoting Crono
[EDITED]
Had nothing nice to say crono?
you need player_start_terrorist and player_start_counterterrorist....THATS IT! Nothing else (unless you want a bomb target and/or hostage zone).

But to adress your problem take a few player_start_terrorist and player_start_counterterrorist out and recompile to see if that worked...
I had said that their might be too many spawns, but I realized this wasn't anywhere near the correct answer, so I removed it ...
Re: Too many CTs/Terrorists Posted by coldbladed on Tue Nov 23rd 2004 at 6:56pm
coldbladed
62 posts
Posted 2004-11-23 6:56pm
62 posts 6 snarkmarks Registered: Nov 11th 2004
You probably have not put any info_counterterrorist and
info_terrorist entities into your map, you need to do this before you
can play. Also make sure that they are at least a little bit off of the
ground, or it will not work. Also I think you have to add a
info_player_start entity, but that could be optional. Good luck.
It was my intent to say info_counterterrorist, etc, however I was going off of memory at the time and I goofed.
Re: Too many CTs/Terrorists Posted by Deej on Wed Nov 24th 2004 at 9:39pm
Deej
2 posts
Posted 2004-11-24 9:39pm
Deej
member
2 posts 0 snarkmarks Registered: Nov 23rd 2004 Location: Oz
I figured it out, the entity reads as non existent if its touching any other geometry, so i just made it so u spawn slightly above the ground and it works fine