Re: Half life weapons in CSS?
Posted by Night-Wolf on
Tue Nov 23rd 2004 at 6:23pm
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Nov 23rd 2004
Hi all my first post on here so hello all :biggrin: Im wondering if theres a way to swap some models from HL2 into CSS. What I want is the 357 magnum from HL2 to replace the deserteagle, just the model/animation and sounds not the actual physics/damage etc.
Any Ideas appreciated :biggrin:
Re: Half life weapons in CSS?
Posted by Nemesis on
Tue Nov 23rd 2004 at 6:36pm
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Location: Norfolk, UK
Couldn't you simply take the model and sound files from the HL2 directory and slap them into to the CS:S directory?
Just a idea..
-Neme-
Re: Half life weapons in CSS?
Posted by Night-Wolf on
Tue Nov 23rd 2004 at 10:58pm
Posted
2004-11-23 10:58pm
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Nov 23rd 2004
yeah omega thats what i was thinking, where are all the models?
Re: Half life weapons in CSS?
Posted by parakeet on
Wed Nov 24th 2004 at 2:11pm
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Firstly this might not work due to animations , secondly you would have create a mod directory and copy all of css in there give it a name or something like this . more or less create a minimod that nobody else would have exept maybe your friends =P good luck i tried with hl1 and it got a little buggy... if you make it through tell me how it went
Edit: Somebody might want to put up a mod section for tutorials for it seems like most dont know how yet wish to...
Edit AGAIN = P: even for hl1 just so people can have an idea how it works for those who don't
Re: Half life weapons in CSS?
Posted by Gwil on
Wed Nov 24th 2004 at 2:15pm
Gwil
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TBH, with the lack of a full HL2 SDK or modding community going into full speed, questions like this are worth hanging on for.
The game has barely been out a week, and people are getting very
ambitious with their ideas and plans for modding the game. Surely we
should take a couple of months to at least let the better modders do
their stuff, and get a handle on how the mapping editor works.
Rushing things never works :smile:
Re: Half life weapons in CSS?
Posted by omegaslayer on
Wed Nov 24th 2004 at 10:20pm
Posted
2004-11-24 10:20pm
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Put the models in C:\Program Files\Valve\Steam\SteamApps\YOUR FILE HERE\counter-strike\cstrike\models no need to put it back in a gcf