Re: Aligning rotated brushes
Posted by LIVEWIRE898 on
Sat Nov 27th 2004 at 1:20am
32 posts
13 snarkmarks
Registered:
Nov 27th 2004
Occupation: Architectural Tech
Location: Canada
Hey there guys first post on this board so and a newbie to modeling with Hammer so bare with me if this is a stupid question
Anyways what i am trying to do is just model a street... but the street is irrelevant.
My problem is...Is there anyway to align the nodes or vertexes of an angled brush with another one? Also note that the nodes/vertex do not line up on the grid?
Re: Aligning rotated brushes
Posted by ReNo on
Sat Nov 27th 2004 at 1:34am
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Rotating does tend to screw up alignment, and its pretty hard to get it
sorted. The way I tend to do it is, rather than rotating the object,
just vertex manipulate it into the correct location and alignment. This
way you can ensure all the vertices are set on the grid and meet other
surrounding objects neatly. If you stick to 15 degree rotations it
should be easy enough to use vertex manipulation to do this
pseudo-rotation.
Re: Aligning rotated brushes
Posted by LIVEWIRE898 on
Sat Nov 27th 2004 at 1:48am
32 posts
13 snarkmarks
Registered:
Nov 27th 2004
Occupation: Architectural Tech
Location: Canada
Ya i kinda figured that out just now... still dont like the idea of rotating an object then having to line up the vertices to the grid to be able to line up another objects vertices to it.... but if i gotta do it that way then I gotta do it that way.... thanks for the help!!