Re: Shooting Water
Posted by ben_j_davis on
Wed Dec 1st 2004 at 10:03am
Posted
2004-12-01 10:03am
69 posts
27 snarkmarks
Registered:
Mar 22nd 2004
Just a couple of quick question, i have a large volume of water in my map, but when i shoot it, only certain sections produce bullet splashes. Do i need more env_cubemap entity's?
What should be the minimum and max distances for the cheap water on this scale?
Any help would be great.
Cheers
Ben
Re: Shooting Water
Posted by Nanodeath on
Wed Dec 1st 2004 at 4:05pm
356 posts
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Registered:
Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
You have the water set up so that it looks correct? I mean, does it appear that EVERYTHING is working as it should except the bullet splashes?
Re: Shooting Water
Posted by ben_j_davis on
Thu Dec 2nd 2004 at 9:20am
69 posts
27 snarkmarks
Registered:
Mar 22nd 2004
Yeah, i just copied it from that sdk_water map and inlarged it. I was just experimenting. The bullet splashes work fine on that map it just seems to f**k up when increasing the surface area.
Re: Shooting Water
Posted by Nanodeath on
Thu Dec 2nd 2004 at 9:29pm
356 posts
66 snarkmarks
Registered:
Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
Well...light_env s originate from the skybox...so it could be, if the skybox isn't set up right or the light entity isn't. I think.