info_player_terrorist and ct wont work

info_player_terrorist and ct wont work

Re: info_player_terrorist and ct wont work Posted by stuntpig on Wed Dec 1st 2004 at 8:39pm
stuntpig
16 posts
Posted 2004-12-01 8:39pm
stuntpig
member
16 posts 2 snarkmarks Registered: Dec 1st 2004
I've put a map together using the new SDK. I set up my options like the documentation says.

When I compile my map using the SDK's compiling tools everything seems to work fine. I then move my .bsp to the cs:source maps folder and create a new server using my new map.

The map loads fine, lighting works and everything. My problem is that I can't join a team. CS:Source says that "all teams are full"

I've include a info_player... start, deathmatch, terrorist and coutnerterrorist. None of them work.

Any ideas?
MY COMPILE LOG
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk"

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange.vmf" "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange.vmf"

** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content" "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange"

Valve Software - vbsp.exe (Nov 22 2004)
2 threads
materialPath: C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\materials
Loading C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange.prt...done (0)
Can't load skybox file sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (47269 bytes)
Building Physics collision data...
done (1) (66773 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 1

** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content" "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange"

Valve Software - vvis.exe (Nov 22 2004)
2 threads
reading c:\program files\valve\steam\steamapps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange.bsp
reading c:\program files\valve\steam\steamapps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange.prt
157 portalclusters
431 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 47 visible clusters (0.00%)
Total clusters visible: 13916
Average clusters visible: 88
Building PAS...
Average clusters audible: 149
visdatasize:7581 compressed from 7536
writing c:\program files\valve\steam\steamapps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange.bsp
2 seconds elapsed

** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\bin\vrad.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content" "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange"

Valve Software - vrad.exe (Nov 22 2004)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange.bsp
542 faces
54207 square feet [7805886.00 square inches]
1 displacements
1503 square feet [216556.34 square inches]
542 patches before subdivision
5678 patches after subdivision
3 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 335378, max 227
transfer lists: 2.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(3096, 2332, 1870)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(320, 192, 123)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(35, 17, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(4, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0088 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 107/8192 1284/98304 ( 1.3%)
brushsides 654/65536 5232/524288 ( 1.0%)
planes 284/65536 5680/1310720 ( 0.4%)
vertexes 1025/65536 12300/786432 ( 1.6%)
nodes 324/65536 10368/2097152 ( 0.5%)
texinfos 221/12288 15912/884736 ( 1.8%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 81/0 1620/0 ( 0.0%)
disp_tris 128/0 256/0 ( 0.0%)
disp_lmsamples 3840/0 3840/0 ( 0.0%)
faces 542/65536 30352/3670016 ( 0.8%)
origfaces 332/65536 18592/3670016 ( 0.5%)
leaves 326/65536 18256/3670016 ( 0.5%)
leaffaces 629/65536 1258/131072 ( 1.0%)
leafbrushes 188/65536 376/131072 ( 0.3%)
surfedges 3990/512000 15960/2048000 ( 0.8%)
edges 2322/256000 9288/1024000 ( 0.9%)
worldlights 3/8192 264/720896 ( 0.0%)
waterstrips 54/32768 540/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 891/65536 1782/131072 ( 1.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 452608/0 ( 0.0%)
visdata [variable] 7581/16777216 ( 0.0%)
entdata [variable] 907/393216 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 22/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 47269/4194304 ( 1.1%)

Total Win32 BSP file data space used: 662221 bytes

Linux Specific Data:
physicssurface [variable] 66773/6291456 ( 1.1%)

Total Linux BSP file data space used: 681725 bytes

Total triangle count: 1578
Writing c:\program files\valve\steam\steamapps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange.bsp
4 seconds elapsed
Re: info_player_terrorist and ct wont work Posted by ReNo on Wed Dec 1st 2004 at 9:25pm
ReNo
5457 posts
Posted 2004-12-01 9:25pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I've had this problem before, and I've read of others having it. Unfortunately I don't know of a fix, but at least you are now safe in the knowledge its not only you thats having the difficulty. You may want to ensure your spawn points aren't inside anything (including the floor), but thats all I can think to suggest.
Re: info_player_terrorist and ct wont work Posted by stuntpig on Wed Dec 1st 2004 at 9:45pm
stuntpig
16 posts
Posted 2004-12-01 9:45pm
stuntpig
member
16 posts 2 snarkmarks Registered: Dec 1st 2004
You're clueless and a genius all at the same time!!!

I didn't have my info_player...'s in anything, but I did have them snapped to the floor. So I moved them all 32 units above the floor and tried to play the map again. It seemed to work cause I was able to auto join as a T.

Now despite the slight 32 unit tumble that all of the players will take upon spawning, I'm good to go.

Thanks,
pig
Re: info_player_terrorist and ct wont work Posted by ReNo on Wed Dec 1st 2004 at 9:47pm
ReNo
5457 posts
Posted 2004-12-01 9:47pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Ah well, perhaps thats the same mistaken I made. Didn't really bother
me at the time so I didn't go looking for a fix, and I figured it was
something more complex than that since other people had been
complaining of the problem elsewhere. Glad it helped anyway :smile:
Re: info_player_terrorist and ct wont work Posted by MuSaSh1 on Wed Dec 1st 2004 at 11:01pm
MuSaSh1
4 posts
Posted 2004-12-01 11:01pm
MuSaSh1
member
4 posts 0 snarkmarks Registered: Nov 29th 2004 Occupation: Level Designer Location: U S OF A
You have to set your info_player...up 1 unit from the ground or else it
wont work. Even aligning to ground might not work.
Re: info_player_terrorist and ct wont work Posted by willow on Wed Dec 1st 2004 at 11:26pm
willow
34 posts
Posted 2004-12-01 11:26pm
willow
member
34 posts 13 snarkmarks Registered: Nov 24th 2004 Location: Central California
had this problem before also, and as everyone else said, moving them off of the floor fixes.