leaf 0 Contents_solid error

leaf 0 Contents_solid error

Re: leaf 0 Contents_solid error Posted by omegaslayer on Thu Dec 2nd 2004 at 8:43pm
omegaslayer
2481 posts
Posted 2004-12-02 8:43pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
okay anyne know what thisa means?
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3092.0, 0.0, -1404.0)

** Executing...

** Command: Change Directory

** Parameters: "c:\program files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk"

** Executing...

** Command: Copy File

** Parameters: "C:\Documents and Settings\Andrew\Desktop\New
Folder\mesa64.vmf" "c:\program
files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\sdkcontent\maps\mesa64.vmf"

** Executing...

** Command: "c:\program files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\bin\vbsp.exe"

** Parameters: -game "c:\program
files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\sdkcontent"
"c:\program
files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\sdkcontent\maps\mesa64"

Valve Software - vbsp.exe (Nov 22 2004)

1 threads

materialPath: c:\program files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\sdkcontent\materials

Loading c:\program files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\sdkcontent\maps\mesa64.vmf

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (5)

**** leaked **** (yes I see leak)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -512.0, -384.0)<br style="color: red;">

Leaf 0 contents: CONTENTS_SOLID <br style="color: red;">

Leaf 1 contents: <br style="color: red;">

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID <br style="color: red;">

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID <br style="color: red;">

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID <br style="color: red;">

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -512.0, 1088.0)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3604.0, 0.0, -360.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3092.0, 0.0, 68.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3092.0, 0.0, -1404.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, -512.0, -360.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -1904.0, -1464.0)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -1752.0, -1464.0)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***

Processing areas...done (0)

Building Faces...done (1)

FixTjuncs...

PruneNodes...

WriteBSP...

done (12)

Can't load skybox file noon to build the default cubemap!

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (2) (2247698 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Writing c:\program files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\sdkcontent\maps\mesa64.bsp

27 seconds elapsed

Memory leak: mempool blocks left in memory: 49
Re: leaf 0 Contents_solid error Posted by omegaslayer on Fri Dec 3rd 2004 at 4:22am
omegaslayer
2481 posts
Posted 2004-12-03 4:22am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
The error is caused by the leak, and I fixed it. BTW the new hammer makes finding the leaks extremely easy, just load the point file and follow it (there is only one now !)