Hello all,
I am trying to set up the expert compile. I used the tutorial
http://www.snarkpit.com/editing.php?page=tutorials&id=126.
I compile the map and here is what I get. I made the text red for the access denied command (all the way near the bottom) I also have one other question about the
Memory leak: mempool blocks left in memory: 49
Is this just a memory leak? I have seen it on every map I have tried to compile even if it is just a hollow box around a info player start entity.
Thanks in advance,
Jp
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\itisjp\sourcesdk\bin\vbsp.exe"
** Parameters: "c:\program files\steam\steamapps\itisjp\half-life 2\hl2\maps\helloworld"
Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: c:\program files\steam\steamapps\itisjp\half-life 2\hl2\materials
Loading c:\program files\steam\steamapps\itisjp\half-life 2\hl2\maps\helloworld.vmf
"materials/nature/blendrockdirt005a_tooltexture.vtf": cached version doesn't exist
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\steam\steamapps\itisjp\half-life 2\hl2\maps\helloworld.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4273 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing c:\program files\steam\steamapps\itisjp\half-life 2\hl2\maps\helloworld.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 49
** Executing...
** Command: C:\Program Files\Steam\SteamApps\itisjp\sourcesdk\bin\vvis.exe
** Parameters: c:\PROGRA~1\steam\STEAMA~1\itisjp\HALF-L~2\hl2\maps\HELLOW~1
Valve Software - vvis.exe (Nov 22 2004)
1 threads
reading c:\progra~1\steam\steama~1\itisjp\half-l~2\hl2\maps\HELLOW~1.bsp
reading c:\progra~1\steam\steama~1\itisjp\half-l~2\hl2\maps\HELLOW~1.prt
29 portalclusters
75 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 831
Average clusters visible: 28
Building PAS...
Average clusters audible: 29
visdatasize:468 compressed from 464
writing c:\progra~1\steam\steama~1\itisjp\half-l~2\hl2\maps\HELLOW~1.bsp
0 seconds elapsed
** Executing...
** Command: C:\Program Files\Steam\SteamApps\itisjp\sourcesdk\bin\vrad.exe
** Parameters: c:\PROGRA~1\steam\STEAMA~1\itisjp\HALF-L~2\hl2\maps\HELLOW~1
Valve Software - vrad.exe (Dec 1 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\progra~1\steam\steama~1\itisjp\half-l~2\hl2\maps\HELLOW~1.bsp
94 faces
49800 square feet [7171232.50 square inches]
0 displacements
0 square feet [0.00 square inches]
94 patches before subdivision
2792 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 58519, max 125
transfer lists: 0.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0095 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 11/8192 132/98304 ( 0.1%)
brushsides 66/65536 528/524288 ( 0.1%)
planes 82/65536 1640/1310720 ( 0.1%)
vertexes 173/65536 2076/786432 ( 0.3%)
nodes 64/65536 2048/2097152 ( 0.1%)
texinfos 20/12288 1440/884736 ( 0.2%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 94/65536 5264/3670016 ( 0.1%)
origfaces 30/65536 1680/3670016 ( 0.0%)
leaves 66/65536 3696/3670016 ( 0.1%)
leaffaces 121/65536 242/131072 ( 0.2%)
leafbrushes 29/65536 58/131072 ( 0.0%)
surfedges 558/512000 2232/2048000 ( 0.1%)
edges 313/256000 1252/1024000 ( 0.1%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 6/32768 60/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 90/65536 180/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 78936/0 ( 0.0%)
visdata [variable] 468/16777216 ( 0.0%)
entdata [variable] 1699/393216 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 4273/4194304 ( 0.1%)
Total Win32 BSP file data space used: 118084 bytes
Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)
Total Linux BSP file data space used: 113811 bytes
Total triangle count: 250
Writing c:\progra~1\steam\steama~1\itisjp\half-l~2\hl2\maps\HELLOW~1.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\itisjp\half-life 2\hl2\maps\helloworld.bsp" "C:\Program Files\Steam\SteamApps\itisjp\half-life 2\hl2\maps\helloworld.bsp"
** Executing...
** Command:
** Parameters: -applaunch 320 -developer 1 -console 1 -map HELLOW~1
[b][color=red]* Could not execute the command:
-applaunch 320 -developer 1 -console 1 -map HELLOW~1
- Windows gave the error message:
"Access is denied."
[/color][/b]