hl2 models are not working, they appear as purple and black squares

hl2 models are not working, they appear as purple and black squares

Re: hl2 models are not working, they appear as purple and black squares Posted by copper monk on Fri Dec 3rd 2004 at 9:45pm
copper monk
4 posts
Posted 2004-12-03 9:45pm
4 posts 0 snarkmarks Registered: Dec 3rd 2004 Occupation: i put the tabs on tin cans :D (not) Location: this is canada
hey guys,

i have come to you because i here you are the best lol

anyways, i made a map for hl2, called prison, and everything was going smoothly,until, one day (monday) i open my map up in the source sdk, and most of the hl2 textures appear grey and black, and all of the models where replaced with purple and black squares (i see this in the textured 3d view) and they are invisible on the 2d views.

any one know how i can fix this?

thanks in advance, copper
Re: hl2 models are not working, they appear as purple and black squares Posted by Nanodeath on Fri Dec 3rd 2004 at 10:51pm
Nanodeath
356 posts
Posted 2004-12-03 10:51pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Not sure, but I think that's the default texture in case the actual one is missing...
Re: hl2 models are not working, they appear as purple and black squares Posted by Leperous on Fri Dec 3rd 2004 at 11:38pm
Leperous
3382 posts
Posted 2004-12-03 11:38pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Do models and textures in other maps you open look like this? And how do they look in HL2 if you compile? Do the models have the correct "outline", or have they just all turned into blocks?

It sounds to me though like Hammer isn't loading up the right GCF files any more. Load it up through the SDK, and check that the GameInfo.txt file you're using (found in a directory underneath where your map is saved) is referencing the right GCFs...
Re: hl2 models are not working, they appear as purple and black squares Posted by copper monk on Sat Dec 4th 2004 at 3:35pm
copper monk
4 posts
Posted 2004-12-04 3:35pm
4 posts 0 snarkmarks Registered: Dec 3rd 2004 Occupation: i put the tabs on tin cans :D (not) Location: this is canada
its really strange because its just this map :leper:

and ive put in maybe 30 hours into the map :cry:

copper
Re: hl2 models are not working, they appear as purple and black squares Posted by diablobasher on Sat Dec 4th 2004 at 3:44pm
diablobasher
143 posts
Posted 2004-12-04 3:44pm
143 posts 44 snarkmarks Registered: Oct 18th 2003 Occupation: Spastic, Bannisher of HALO! Location: England
Is Hammer set up properly?

Are you sure you've not opened it up in counter strike editing mode by accident?

If you open a HL2 map in counter strike editing mode, you will get that effect, it is because it does not recognise the textures, or cannot find them. Also make sure you are booting hammer from the SDK link, not from the Hammer EXE. Lots of weird things happen if you boot hammer from its EXE rather than through steam.
Re: hl2 models are not working, they appear as purple and black squares Posted by copper monk on Sat Dec 4th 2004 at 9:45pm
copper monk
4 posts
Posted 2004-12-04 9:45pm
4 posts 0 snarkmarks Registered: Dec 3rd 2004 Occupation: i put the tabs on tin cans :D (not) Location: this is canada
yay i seem to have fixed the problem some how :eek:

but now im getting new problems :leper: ive tried compiling the map, but all of the models that i have used as details, appear in a big red flashing word " E R R O R "

when i check the console to see what happens, it says that the map isnt
lit so it runs in full bright, but i dont know how to fix that.

and it also says something about the models being a source of light. i
have no idea what that means because last time i check the fences where
never light bulbs :leper:

man mapping is a pain lol

copper