DM: Specifying spawn points

DM: Specifying spawn points

Re: DM: Specifying spawn points Posted by Shadrach on Tue Dec 7th 2004 at 11:34am
Shadrach
6 posts
Posted 2004-12-07 11:34am
Shadrach
member
6 posts 1 snarkmarks Registered: Dec 7th 2004 Location: UK
Hey all, I used to use Hammer way back in the day for HL1 DM and i thought I'd try my hand with this new fangled HL2 malarky :smile: .

What i want to know is; is it possible to have players respawn at a specific spawn point when they are in a certain area?

I hope that makes sense... basically I want to do an obstacle course
type map and have the player respawn at a new spawn point when they get
past each obstacle, to save them having to start right from the
beginning each time they die.

I think you can do it because those old TFC conc_jump maps did a similar thing, I'm just not sure how...

Any help would be much appreciated, cheers.
Re: DM: Specifying spawn points Posted by Shadrach on Tue Dec 7th 2004 at 12:40pm
Shadrach
6 posts
Posted 2004-12-07 12:40pm
Shadrach
member
6 posts 1 snarkmarks Registered: Dec 7th 2004 Location: UK
Anyone?
Re: DM: Specifying spawn points Posted by ReNo on Tue Dec 7th 2004 at 12:46pm
ReNo
5457 posts
Posted 2004-12-07 12:46pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Everbody is so impatient these days :razz: In HL1 you could do this by
giving your spawn points names and setting up a master entity that
determined whether they were active or inactive, but as
info_player_deathmatch entities don't have a name field anymore, I'm
not sure you can do anything at all with them :sad: I hope this is proven wrong, would be nice to have a bit more control.
Re: DM: Specifying spawn points Posted by Shadrach on Tue Dec 7th 2004 at 12:51pm
Shadrach
6 posts
Posted 2004-12-07 12:51pm
Shadrach
member
6 posts 1 snarkmarks Registered: Dec 7th 2004 Location: UK
Cheers Reno, sorry for the impatience, you should see me on Christmas Eve :smile: