Re: Leaf (portal 1709) with too many portals.
Posted by kingtoke on
Tue Dec 7th 2004 at 7:03pm
56 posts
26 snarkmarks
Registered:
Nov 25th 2004
Location: uk
Leaf (portal 1709) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X to view the problem.
** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk\bin\vbsp.exe"
** Parameters: -glview ( [color=yellow]i have also tried it with the filepath in here like the guide suggests, but with no avail[/color]
Valve Software - vbsp.exe (Nov 22 2004)
Command line: "C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk\bin\vbsp.exe" "-glview"
usage : vbsp [options...] mapfile
example: vbsp -onlyents c:\hl2\hl2\maps\test
Common options (use -v to see all options):
-v (or -verbose): Turn on verbose output (also shows more command
line options).
-onlyents : This option causes vbsp only import the entities from the .vmf
file. -onlyents won't reimport brush models.
-onlyprops : Only update the static props and detail props.
-glview : Writes .gl files in the current directory that can be viewed
with glview.exe. If you use -tmpout, it will write the files
into the \tmp folder.
-nodetail : Get rid of all detail geometry. The geometry left over is
what affects visibility.
-nowater : Get rid of water brushes.
-low : Run as an idle-priority process.
-linuxdata : Force it to write physics data for linux multiplayer servers.
It will automatically write this data if it finds certain
entities like info_player_terrorist, info_player_deathmatch,
info_player_teamspawn, info_player_axis, or info_player_coop.
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
can someone please explain what im doing wrong?
Re: Leaf (portal 1709) with too many portals.
Posted by Nanodeath on
Tue Dec 7th 2004 at 7:35pm
356 posts
66 snarkmarks
Registered:
Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
Uh...make them func_detail s? Put 1 pixel between them and the wall/floor? shrug