Re: How do you use the prop_door_rotate entity?
Posted by DedDog on
Wed Dec 8th 2004 at 1:15am
DedDog
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I'm trying to use the prop_door_rotating entity to build a chain link gate using one of the models under prop_wasteland, but it always rotates on the center of the model. I've moved the hinge axis (which the circles on the entity) to where I want it to rotate, but that doesn't change anything. Actually, it changes the values in the hinge axis field property, but it still behaves the same.
I could build a door with func_door_rotating, but that looks like crap compared to the model.
Any help on this would be greatly appreciated, the rest of my hair is going to go gray at this rate.
Re: How do you use the prop_door_rotate entity?
Posted by ReNo on
Wed Dec 8th 2004 at 1:24am
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This should be in HL2 editing, not HL editing, so I'm moving it.
Re: How do you use the prop_door_rotate entity?
Posted by DedDog on
Wed Dec 8th 2004 at 2:01am
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Thanks ReNo, shows I lost my concentration on where I was.
Re: How do you use the prop_door_rotate entity?
Posted by ReNo on
Wed Dec 8th 2004 at 2:02am
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Hehe, don't worry about it :smile: I've not looked into that entity yet so I'm afraid I can't really help out here.
Re: How do you use the prop_door_rotate entity?
Posted by lx_mcc on
Wed Dec 8th 2004 at 5:24am
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I dunno, as long as the purple circle is on the edge farthest from the handle (where you want it to pivot from) then it should work as far as I know.
The problem I had with the prefab doors was that there was an invisible wall in their place when I opened them. So I'm just going with the brush doors
Re: How do you use the prop_door_rotate entity?
Posted by Nanodeath on
Wed Dec 8th 2004 at 5:57am
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For future reference the circle is called a helper object, and it represent the origin. :smile:
Re: How do you use the prop_door_rotate entity?
Posted by RabidMonkey777 on
Wed Dec 8th 2004 at 6:25am
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They all seem to work fine for me - Just make sure to rotate them so the little origin circle is where you want the door to be hinged upon. Also, all openable doors need to have hardware selected, so make sure you've selected what type of handles and such it has.
Re: How do you use the prop_door_rotate entity?
Posted by DedDog on
Fri Dec 10th 2004 at 2:00am
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I figured out what I was doing wrong, the model I'm determined to use isn't an actual door. The various doors all work fine.
Guess I'll have to switch what I want my gate to look like, since I can't find a door model for a chainlink gate (and I'm not talented enough to make a model of it).
Re: How do you use the prop_door_rotate entity?
Posted by copper monk on
Mon Dec 13th 2004 at 10:24pm
Posted
2004-12-13 10:24pm
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yeah its really wierd, im getting the same probelm.
no matter where i put those little circles, the door always rotates
around the center... maybe could some one send me a tiny little vmf
file of prop_door_rotating that works please lol
if you can't do it cheat, lol
monkeh
Re: How do you use the prop_door_rotate entity?
Posted by morpheus77 on
Mon Jan 10th 2005 at 9:23pm
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I had the same problem, prop_door_rotating will allmost all the time rotate along its centre.
I got tired of it:
I drew a small rectanglular axle on the spot I want it to rotate, make that a func_door_rotating. give it a name, like door_axle
Then use a prop_dynamic instead of a prop_door_rotating. And set its parent to door_axle, set the sound of the door triggers etc. and it works fine.
Good luck. :rolleyes:
Re: How do you use the prop_door_rotate entity?
Posted by ReNo on
Tue Jan 11th 2005 at 12:45am
Posted
2005-01-11 12:45am
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That is the only real solution - somebody from Valve on the VERC forums
confirmed that the prop_door_rotating entity is only meant to work on
the Y-axis, and that it currently has a bug that prevents it rotating
around any non-central axis. Effectively, this means it is pretty
useless for most circumstances.