exploding Brushes

exploding Brushes

Re: exploding Brushes Posted by LIVEWIRE898 on Tue Dec 7th 2004 at 11:55pm
LIVEWIRE898
32 posts
Posted 2004-12-07 11:55pm
32 posts 13 snarkmarks Registered: Nov 27th 2004 Occupation: Architectural Tech Location: Canada
Ok I am a noob around here if you all havent noticed so bare with me.

How the heck do you make an exploding brush that deals damage?

What I have is a brush with the name tank tied to a prop_breakable (cause I believe it would have to break and in the env_explosion I have it set with the parent being tank. Am I missing something here?
Re: exploding Brushes Posted by Neural Scan on Wed Dec 8th 2004 at 12:01am
Neural Scan
150 posts
Posted 2004-12-08 12:01am
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
You COULD tie an env_explosion to it, but that's pointless.

In the func_breakable entity there are explode damage/magnitude settings, use those instead, it's quite easy, just look through the settings in func_breakable.
Re: exploding Brushes Posted by LIVEWIRE898 on Wed Dec 8th 2004 at 12:04am
LIVEWIRE898
32 posts
Posted 2004-12-08 12:04am
32 posts 13 snarkmarks Registered: Nov 27th 2004 Occupation: Architectural Tech Location: Canada
sorry man let me explain a wee bit better... I want a fire ball effect to come out of this thing and for some reason doing the settings you suggest doesnt seem to work for me... I just need to know HOW or WHAT the setting should be for the env_explosion!!
Re: exploding Brushes Posted by ishbog on Wed Dec 8th 2004 at 2:55am
ishbog
86 posts
Posted 2004-12-08 2:55am
ishbog
member
86 posts 19 snarkmarks Registered: Dec 7th 2004 Occupation: web designer/game developer Location: usa
well, i know in cs when you make the bomb site you add fire effects in places, but im not sure of making what you speak of... some effect.
Re: exploding Brushes Posted by G.Ballblue on Wed Dec 8th 2004 at 2:56am
G.Ballblue
1511 posts
Posted 2004-12-08 2:56am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
func_breakable gives you a fire ball you know :razz:

I'll give ya one in a minute if ya want me to :]
Re: exploding Brushes Posted by 7dk2h4md720ih on Wed Dec 8th 2004 at 3:09am
7dk2h4md720ih
1976 posts
Posted 2004-12-08 3:09am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Select the brush you want to explode and press the 'to entity' button
on the top right of the screen. Now, select 'func_breakable' from the
list of entities. In the func_breakable properties there are two
fields, 'explosion damage' and 'explosion radius'. Set these to any
positive number to activate them. Just play around with the numbers to
get the right values.
Re: exploding Brushes Posted by Leperous on Wed Dec 8th 2004 at 1:38pm
Leperous
3382 posts
Posted 2004-12-08 1:38pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
... and as stated above, you could add on "OnBreak" output to your func_breakable targeting an env_explosion.