Re: exploding Brushes
Posted by LIVEWIRE898 on
Tue Dec 7th 2004 at 11:55pm
Posted
2004-12-07 11:55pm
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Nov 27th 2004
Occupation: Architectural Tech
Location: Canada
Ok I am a noob around here if you all havent noticed so bare with me.
How the heck do you make an exploding brush that deals damage?
What I have is a brush with the name tank tied to a prop_breakable (cause I believe it would have to break and in the env_explosion I have it set with the parent being tank. Am I missing something here?
Re: exploding Brushes
Posted by Neural Scan on
Wed Dec 8th 2004 at 12:01am
Posted
2004-12-08 12:01am
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Occupation: Student
Location: England.
You COULD tie an env_explosion to it, but that's pointless.
In the func_breakable entity there are explode damage/magnitude settings, use those instead, it's quite easy, just look through the settings in func_breakable.
Re: exploding Brushes
Posted by LIVEWIRE898 on
Wed Dec 8th 2004 at 12:04am
Posted
2004-12-08 12:04am
32 posts
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Nov 27th 2004
Occupation: Architectural Tech
Location: Canada
sorry man let me explain a wee bit better... I want a fire ball effect to come out of this thing and for some reason doing the settings you suggest doesnt seem to work for me... I just need to know HOW or WHAT the setting should be for the env_explosion!!
Re: exploding Brushes
Posted by ishbog on
Wed Dec 8th 2004 at 2:55am
ishbog
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well, i know in cs when you make the bomb site you add fire effects in places, but im not sure of making what you speak of... some effect.
Re: exploding Brushes
Posted by G.Ballblue on
Wed Dec 8th 2004 at 2:56am
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func_breakable gives you a fire ball you know :razz:
I'll give ya one in a minute if ya want me to :]
Re: exploding Brushes
Posted by 7dk2h4md720ih on
Wed Dec 8th 2004 at 3:09am
1976 posts
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Registered:
Oct 9th 2001
Select the brush you want to explode and press the 'to entity' button
on the top right of the screen. Now, select 'func_breakable' from the
list of entities. In the func_breakable properties there are two
fields, 'explosion damage' and 'explosion radius'. Set these to any
positive number to activate them. Just play around with the numbers to
get the right values.
Re: exploding Brushes
Posted by Leperous on
Wed Dec 8th 2004 at 1:38pm
Leperous
Creator of SnarkPit!
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... and as stated above, you could add on "OnBreak" output to your func_breakable targeting an env_explosion.