Re: Doors ...? yes! yes! doors!
Posted by diablobasher on
Wed Dec 8th 2004 at 11:04pm
Posted
2004-12-08 11:04pm
143 posts
44 snarkmarks
Registered:
Oct 18th 2003
Occupation: Spastic, Bannisher of HALO!
Location: England
SPAIN!! SCREAMS they made me do that in school!
Hola.....Una coka por favor. Would you beleive, i passed my GCSE by saying roughly that :biggrin: .First mapper ive seen from spain, cool.
Dunno about other people, but if im feeling flashy i like the physics door with hinges, but people have problems walking over physics objects, there screens shake ect, so ussually i use rotating doors, or sliding if its a prison door or a lab door.
Personall preference i suppose.
Re: Doors ...? yes! yes! doors!
Posted by ReNo on
Wed Dec 8th 2004 at 11:29pm
Posted
2004-12-08 11:29pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
The circle that you can move defines the end point of an axis, while
the centre of the actual entity box will be the other. In the case of
the phys_hinge, this will be the centre of rotation - the line on which
the hinges would be placed if you like. You would place the entity box
of the phys_hinge at a bottom edge of your door, and drag the circle
from it straight up to the top edge. Now just set your hinge to affect
your physbox and hopefully you should have something that sorta works.
Will probably need quite some tweaking to get it working as you want :smile:
Re: Doors ...? yes! yes! doors!
Posted by diablobasher on
Wed Dec 8th 2004 at 11:32pm
Posted
2004-12-08 11:32pm
143 posts
44 snarkmarks
Registered:
Oct 18th 2003
Occupation: Spastic, Bannisher of HALO!
Location: England
Hey you beat me to it reno....
A bit off topic, but ive got nothing to say now , reno was one of te coolest bosses ever (bar the weapons and stuff), the turks rock, and theire theme music was cool.