dynamic light

dynamic light

Re: dynamic light Posted by ishbog on Wed Dec 8th 2004 at 7:33pm
ishbog
86 posts
Posted 2004-12-08 7:33pm
ishbog
member
86 posts 19 snarkmarks Registered: Dec 7th 2004 Occupation: web designer/game developer Location: usa
i cant get the dynamic light to work! i place it on a lamp(on the bulb) and set all the angles and colors and brightness, but it doesnt work. the one time it did work, it was shining through the walls. could i just get the basic steps in making a mdl light work? should i assign light_dynamic to the mdl? whats happening!
Re: dynamic light Posted by Tracer Bullet on Wed Dec 8th 2004 at 7:38pm
Tracer Bullet
2271 posts
Posted 2004-12-08 7:38pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
:wtf:

are you asking about lighting models or light_dynamic ents? as far as I know models do not emit light, but I could be wrong. I have heared that you have to name a light_dynamic in order for it to function properly. Try it, and see what happens.
Re: dynamic light Posted by JFry on Wed Dec 8th 2004 at 9:06pm
JFry
369 posts
Posted 2004-12-08 9:06pm
JFry
member
369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
You don't always need to name it, but I think you do need to give it a purpose, so to speak. For example parent it to a physics object or give it an entity to point at.

Also something wierd about the light_dynamic is that it doesn't use the traditional number for brightness (255 255 255 200) in the 'light color' field. Don't know why it is even there. Instead it uses the new 'light brightness' field which is based on a scale of 1-10, with 10 being the highest. You can technically go higher than 10, but it produces some wacky results.
Re: dynamic light Posted by Nanodeath on Wed Dec 8th 2004 at 9:09pm
Nanodeath
356 posts
Posted 2004-12-08 9:09pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
I think one controls how much light the models receive within the range of the light, and the other affects how much light the terrain receives. As far as I'm concerned it's wacky, confusing, and overly complicated :razz:
Re: dynamic light Posted by diablobasher on Wed Dec 8th 2004 at 11:08pm
diablobasher
143 posts
Posted 2004-12-08 11:08pm
143 posts 44 snarkmarks Registered: Oct 18th 2003 Occupation: Spastic, Bannisher of HALO! Location: England
The stupid little circle that controls how far the light can travel needs to be pulled out some length, this annoyed me for so long.
Re: dynamic light Posted by IshKaBibble on Thu Dec 9th 2004 at 12:21am
IshKaBibble
5 posts
Posted 2004-12-09 12:21am
5 posts 1 snarkmarks Registered: Dec 5th 2004
umm this is odd, trying not to go too far off subject but i cant make my own topic. its really annoying. i may need a certain number of posts.....

well i want to ask a question.

HOW DO I MAKE AN ELEVATOR OUT OF A FUNC_TRACKTRAIN THAT TOGGLES ON HL2 ?????
Re: dynamic light Posted by CrazyC on Thu Dec 9th 2004 at 1:34am
CrazyC
65 posts
Posted 2004-12-09 1:34am
CrazyC
member
65 posts 7 snarkmarks Registered: Sep 27th 2004 Occupation: Unemployed Location: Windsor, Ontario
I also have the same problem. Almost exactly the same actually.

I have a prop_physics lamp, a prop_physics lamp shade, and then a light_dynamic where the lightbulb would be. I named the lamp 'lamp1' and set the dynamic light's parent to 'lamp1'. I also named the light 'lamp1light'. I set the light brightness to 8, just to see how it looks, and now I have no light. The room that it is in once had a bit of light (mainly because of no lights before that, and one outside light), but now most of it is pitch black. I screwed around with the lamp, taking it and tossing it, and when I tossed it out of the window (no box around map, too lazy to do it while testing) and it fell into oblivion, there was a light there. The light kind of moved around as I shot stuff around, but then I shot it to where I couldnt see it anymore.

I hope that atleast a bit of that makes some sense to someone. What could I be missing? Is it something with the angles, or perhaps that big circle?
Re: dynamic light Posted by Nanodeath on Thu Dec 9th 2004 at 1:42am
Nanodeath
356 posts
Posted 2004-12-09 1:42am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
You make a new topic by clicking New Topic, searching for the answer to your question, and then hitting the block of text that has a big box around it that asks you if you want to start a new topic. As this isn't related to dynamic light in the slightest I wouildn't expect TOO many answers...
Re: dynamic light Posted by Junkyard God on Thu Dec 9th 2004 at 7:24am
Junkyard God
654 posts
Posted 2004-12-09 7:24am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
<DIV class=quote>
<DIV class=quotetitle>? quoting IshKaBibble</DIV>
<DIV class=quotetext>umm this is odd, trying not to go too far off subject but i cant make my own topic. its really annoying. i may need a certain number of posts.....

well i want to ask a question.

HOW DO I MAKE AN ELEVATOR OUT OF A FUNC_TRACKTRAIN THAT TOGGLES ON HL2 ?????

</DIV></DIV>
If you want a topic, select new topic , then you need to search, search for your problem, if nothing usefull comes out, click the yellow line that says you have fund nothing and want to make a topic.
Re: dynamic light Posted by Nanodeath on Thu Dec 9th 2004 at 8:08am
Nanodeath
356 posts
Posted 2004-12-09 8:08am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Yeah...that's more or less what I said :razz: