HL2 isn't running!

HL2 isn't running!

Re: HL2 isn't running! Posted by Guessmyname on Thu Dec 9th 2004 at 6:59pm
Guessmyname
342 posts
Posted 2004-12-09 6:59pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
I followed the tuts etc. Long Filenames checked. This is what I get:

** Executing...
** Command: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\bin\vbsp.exe"
** Parameters: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content\maps\dm_cominebase"

Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content\materials
Loading c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content\maps\dm_cominebase.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content\maps\dm_cominebase.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (8279 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content\maps\dm_cominebase.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 4

** Executing...
** Command: c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\bin\vvis.exe
** Parameters: c:\PROGRA~1\valve\steam\STEAMA~1\JOINEE~1\SOURCE~1\HL2MP_~1\maps\DM_COM~1

Valve Software - vvis.exe (Nov 22 2004)
1 threads
reading c:\progra~1\valve\steam\steama~1\joinee~1\source~1\hl2mp_~1\maps\DM_COM~1.bsp
reading c:\progra~1\valve\steam\steama~1\joinee~1\source~1\hl2mp_~1\maps\DM_COM~1.prt
12 portalclusters
24 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 122
Average clusters visible: 10
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing c:\progra~1\valve\steam\steama~1\joinee~1\source~1\hl2mp_~1\maps\DM_COM~1.bsp
0 seconds elapsed

** Executing...
** Command: c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\bin\vrad.exe
** Parameters: c:\PROGRA~1\valve\steam\STEAMA~1\JOINEE~1\SOURCE~1\HL2MP_~1\maps\DM_COM~1

Valve Software - vrad.exe (Dec 1 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\progra~1\valve\steam\steama~1\joinee~1\source~1\hl2mp_~1\maps\DM_COM~1.bsp
52 faces
2308 square feet [332383.78 square inches]
0 displacements
0 square feet [0.00 square inches]
52 patches before subdivision
310 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 10982, max 96
transfer lists: 0.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 20/8192 240/98304 ( 0.2%)
brushsides 143/65536 1144/524288 ( 0.2%)
planes 168/65536 3360/1310720 ( 0.3%)
vertexes 117/65536 1404/786432 ( 0.2%)
nodes 47/65536 1504/2097152 ( 0.1%)
texinfos 21/12288 1512/884736 ( 0.2%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 52/65536 2912/3670016 ( 0.1%)
origfaces 42/65536 2352/3670016 ( 0.1%)
leaves 51/65536 2856/3670016 ( 0.1%)
leaffaces 58/65536 116/131072 ( 0.1%)
leafbrushes 29/65536 58/131072 ( 0.0%)
surfedges 418/512000 1672/2048000 ( 0.1%)
edges 259/256000 1036/1024000 ( 0.1%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1/32768 10/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 16072/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 856/393216 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 8279/4194304 ( 0.2%)

Total Win32 BSP file data space used: 55887 bytes

Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)

Total Linux BSP file data space used: 47608 bytes

Total triangle count: 142
Writing c:\progra~1\valve\steam\steama~1\joinee~1\source~1\hl2mp_~1\maps\DM_COM~1.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content\maps\dm_cominebase.bsp" "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content\maps\dm_cominebase.bsp"

** Executing...
** Command:
** Parameters: -applaunch 320 -developer 1 -console 1 -map DM_COM~1
  • Could not execute the command:
-applaunch 320 -developer 1 -console 1 -map DM_COM~1
  • Windows gave the error message:
"Access is denied."
Re: HL2 isn't running! Posted by Guessmyname on Thu Dec 9th 2004 at 7:07pm
Guessmyname
342 posts
Posted 2004-12-09 7:07pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
HL2 SP + DM work fine when I run them normally through steam
Re: HL2 isn't running! Posted by Crono on Thu Dec 9th 2004 at 7:10pm
Crono
6628 posts
Posted 2004-12-09 7:10pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
You need to copy your map to "c:\program files\valve\steam\steamapps\joinee_rj\half-life 2 deathmatch\hl2mp\maps"

Not the source SDK directory.

Other then that, everything seems fine.
Re: HL2 isn't running! Posted by Guessmyname on Thu Dec 9th 2004 at 7:22pm
Guessmyname
342 posts
Posted 2004-12-09 7:22pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
That might be it. It also thinks GameInfo.txt is here:

c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content

Is that the right place?

Note: I can run maps through Hammer when its set to HL2 single player.
Re: HL2 isn't running! Posted by Crono on Thu Dec 9th 2004 at 7:25pm
Crono
6628 posts
Posted 2004-12-09 7:25pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
... That means that it's in the HL2 single player maps folder (which is odd).

Are you trying to make this for SP or DM?

If you're doing it for DM, change the copy to what I said in the last post. If you want it to be for SP, change the applaunch number to 220.
Re: HL2 isn't running! Posted by Guessmyname on Thu Dec 9th 2004 at 7:31pm
Guessmyname
342 posts
Posted 2004-12-09 7:31pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Still doesn't work:

** Executing...
** Command: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\bin\vbsp.exe"
** Parameters: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content\maps\dm_combinebase"

Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content\materials
Loading c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content\maps\dm_combinebase.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content\maps\dm_combinebase.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (9913 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content\maps\dm_combinebase.bsp
0 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 4

** Executing...
** Command: c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\bin\vvis.exe
** Parameters: c:\PROGRA~1\valve\steam\STEAMA~1\JOINEE~1\SOURCE~1\HL2MP_~1\maps\DM_COM~1

Valve Software - vvis.exe (Nov 22 2004)
1 threads
reading c:\progra~1\valve\steam\steama~1\joinee~1\source~1\hl2mp_~1\maps\DM_COM~1.bsp
reading c:\progra~1\valve\steam\steama~1\joinee~1\source~1\hl2mp_~1\maps\DM_COM~1.prt
12 portalclusters
24 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 122
Average clusters visible: 10
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing c:\progra~1\valve\steam\steama~1\joinee~1\source~1\hl2mp_~1\maps\DM_COM~1.bsp
0 seconds elapsed

** Executing...
** Command: c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\bin\vrad.exe
** Parameters: c:\PROGRA~1\valve\steam\STEAMA~1\JOINEE~1\SOURCE~1\HL2MP_~1\maps\DM_COM~1

Valve Software - vrad.exe (Dec 1 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\progra~1\valve\steam\steama~1\joinee~1\source~1\hl2mp_~1\maps\DM_COM~1.bsp
52 faces
2308 square feet [332383.78 square inches]
0 displacements
0 square feet [0.00 square inches]
52 patches before subdivision
310 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 10982, max 96
transfer lists: 0.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 20/8192 240/98304 ( 0.2%)
brushsides 143/65536 1144/524288 ( 0.2%)
planes 168/65536 3360/1310720 ( 0.3%)
vertexes 117/65536 1404/786432 ( 0.2%)
nodes 47/65536 1504/2097152 ( 0.1%)
texinfos 21/12288 1512/884736 ( 0.2%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 52/65536 2912/3670016 ( 0.1%)
origfaces 42/65536 2352/3670016 ( 0.1%)
leaves 51/65536 2856/3670016 ( 0.1%)
leaffaces 58/65536 116/131072 ( 0.1%)
leafbrushes 29/65536 58/131072 ( 0.0%)
surfedges 418/512000 1672/2048000 ( 0.1%)
edges 259/256000 1036/1024000 ( 0.1%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1/32768 10/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 16072/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 856/393216 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 8279/4194304 ( 0.2%)

Total Win32 BSP file data space used: 55887 bytes

Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)

Total Linux BSP file data space used: 47608 bytes

Total triangle count: 142
Writing c:\progra~1\valve\steam\steama~1\joinee~1\source~1\hl2mp_~1\maps\DM_COM~1.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content\maps\dm_combinebase.bsp" "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content\maps\dm_combinebase.bsp"

** Executing...
** Command:
** Parameters: -applaunch 320 -developer 1 -console 1 -map DM_COM~1
  • Could not execute the command:
-applaunch 320 -developer 1 -console 1 -map DM_COM~1
  • Windows gave the error message:
"Access is denied."

I set the maps thing in the Configure Hammer bit. Doesn't seem to have done anything...

EDIT: Ah ha! It was looking for GamInfo.txt in the wrong place! I'll change that and see if works

(Its for DM by the way)
Re: HL2 isn't running! Posted by Guessmyname on Thu Dec 9th 2004 at 7:46pm
Guessmyname
342 posts
Posted 2004-12-09 7:46pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
I changed all that and had a look at the comments on the Expert Compile tut:

"The last line should read;

-applaunch #appid -developer 1 -console 1 -map $file.bsp"

** Executing...
** Command: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\bin\vbsp.exe"
** Parameters: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content\maps\dm_combinebase"

Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content\materials
Loading c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content\maps\dm_combinebase.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content\maps\dm_combinebase.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (10681 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content\maps\dm_combinebase.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 4

** Executing...
** Command: c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\bin\vvis.exe
** Parameters: c:\PROGRA~1\valve\steam\STEAMA~1\JOINEE~1\SOURCE~1\HL2MP_~1\maps\DM_COM~1

Valve Software - vvis.exe (Nov 22 2004)
1 threads
reading c:\progra~1\valve\steam\steama~1\joinee~1\source~1\hl2mp_~1\maps\DM_COM~1.bsp
reading c:\progra~1\valve\steam\steama~1\joinee~1\source~1\hl2mp_~1\maps\DM_COM~1.prt
12 portalclusters
24 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 122
Average clusters visible: 10
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing c:\progra~1\valve\steam\steama~1\joinee~1\source~1\hl2mp_~1\maps\DM_COM~1.bsp
0 seconds elapsed

** Executing...
** Command: c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\bin\vrad.exe
** Parameters: c:\PROGRA~1\valve\steam\STEAMA~1\JOINEE~1\SOURCE~1\HL2MP_~1\maps\DM_COM~1

Valve Software - vrad.exe (Dec 1 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\progra~1\valve\steam\steama~1\joinee~1\source~1\hl2mp_~1\maps\DM_COM~1.bsp
52 faces
2308 square feet [332383.78 square inches]
0 displacements
0 square feet [0.00 square inches]
52 patches before subdivision
310 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 10982, max 96
transfer lists: 0.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 20/8192 240/98304 ( 0.2%)
brushsides 143/65536 1144/524288 ( 0.2%)
planes 168/65536 3360/1310720 ( 0.3%)
vertexes 117/65536 1404/786432 ( 0.2%)
nodes 47/65536 1504/2097152 ( 0.1%)
texinfos 21/12288 1512/884736 ( 0.2%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 52/65536 2912/3670016 ( 0.1%)
origfaces 42/65536 2352/3670016 ( 0.1%)
leaves 51/65536 2856/3670016 ( 0.1%)
leaffaces 58/65536 116/131072 ( 0.1%)
leafbrushes 29/65536 58/131072 ( 0.0%)
surfedges 418/512000 1672/2048000 ( 0.1%)
edges 259/256000 1036/1024000 ( 0.1%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1/32768 10/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 16072/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 856/393216 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 8279/4194304 ( 0.2%)

Total Win32 BSP file data space used: 55887 bytes

Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)

Total Linux BSP file data space used: 47608 bytes

Total triangle count: 142
Writing c:\progra~1\valve\steam\steama~1\joinee~1\source~1\hl2mp_~1\maps\DM_COM~1.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\hl2mp_sample_content\mapsdm_combinebase.vmf\dm_combinebase.bsp"

[It would seem its still copying to the wrong place for some unkown reason)

** Executing...
** Command:
** Parameters: -applaunch 320 -developer 1 -console 1 -map DM_COM~1.bsp
  • Could not execute the command:
-applaunch 320 -developer 1 -console 1 -map DM_COM~1.bsp
  • Windows gave the error message:
"Access is denied."

Why in hell won't it work?
Re: HL2 isn't running! Posted by Guessmyname on Thu Dec 9th 2004 at 7:51pm
Guessmyname
342 posts
Posted 2004-12-09 7:51pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
I've just checked the HL2DM map folder. My map isn't even there. That is quite probably the problem
Re: HL2 isn't running! Posted by Crono on Thu Dec 9th 2004 at 8:02pm
Crono
6628 posts
Posted 2004-12-09 8:02pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Oh dear lord.

Press F9, click on expert compile. There should be 5 command lines in the left hand window.

They is what they should look like:

$bsp_exe $path\$file.$ext
$vis_exe $path\$file.$ext
$light_exe $path\$file.$ext
Copy $path\$file.bsp $bspdir\$file.bsp <- YOUR PROBLEM IS IN THIS LINE
$game_exe -applaunch 320 +map $file.bsp

All the items with '$' infront of them are variables, they will be filled in by Hammer with the paths you gave in the Game Configuration windows.
This will compile the map and place it in the proper directory (granted you have the proper directories in the Game Configurations) and then run it.
Re: HL2 isn't running! Posted by Guessmyname on Thu Dec 9th 2004 at 8:04pm
Guessmyname
342 posts
Posted 2004-12-09 8:04pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
I'll try it
Re: HL2 isn't running! Posted by Guessmyname on Thu Dec 9th 2004 at 8:05pm
Guessmyname
342 posts
Posted 2004-12-09 8:05pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Still not working!
Re: HL2 isn't running! Posted by Crono on Thu Dec 9th 2004 at 8:06pm
Crono
6628 posts
Posted 2004-12-09 8:06pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
To what I wrote, thus the statement "This is what they should look like:"
[EDIT]
ok.
Re: HL2 isn't running! Posted by Guessmyname on Thu Dec 9th 2004 at 8:14pm
Guessmyname
342 posts
Posted 2004-12-09 8:14pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Well, its seems to be Hammer-running-DM problem because I can load and play it from my desktop shortcut with the commands lines -developer 1 -console 1 attached. Its like what I had to do with HL1 when it could still vilidate my CD!

(Note: not good thing cept for can test map bit)
Re: HL2 isn't running! Posted by Leperous on Thu Dec 9th 2004 at 9:18pm
Leperous
3382 posts
Posted 2004-12-09 9:18pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
This is a bug in Hammer. Some variables- notably $game_exe and $bspdir- don't seem to work any more. For now, you have to copy the file to your half-life 2/hl2mp/maps directory and load the game yourself with console enabled (OR simply replace the $game_exe command with c:\Steam\steam.exe)
Re: HL2 isn't running! Posted by Crono on Thu Dec 9th 2004 at 9:22pm
Crono
6628 posts
Posted 2004-12-09 9:22pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I assumed his $game_exe path led to steam ...