Re: scripted_sentence
Posted by Leperous on
Thu Dec 9th 2004 at 2:10pm
Leperous
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There are npc_sounds_*.txt files in the source engine GCF which presumably link to them...
Re: scripted_sentence
Posted by morpheus77 on
Thu Dec 9th 2004 at 3:17pm
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Yes, I know that, I mentioned that. :smile:
I just cant seem to get them to play
If you use scripted_sentence, you have to give a short reference code, thats not in there as far as I can see?
Do you know how to? please explain then?
Re: scripted_sentence
Posted by Guessmyname on
Thu Dec 9th 2004 at 5:32pm
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I get any scripted things (sentences, sequences, targets) to work!
None of my monsters can do anything that's not using its ai!!!!!!!!!!!!!!!!!!!!!
Re: scripted_sentence
Posted by morpheus77 on
Thu Dec 9th 2004 at 7:46pm
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Maybe you can tell me how? :smile:
Re: scripted_sentence
Posted by Leperous on
Thu Dec 9th 2004 at 9:21pm
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Maybe you have the path wrong (e.g. might need to start it with script/). Also I remember in HL1 you used to have to precede the sentence name with ! to get it to work :/
Re: scripted_sentence
Posted by parakeet on
Thu Dec 9th 2004 at 9:42pm
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P i made a tut to scripting models on this site for Half-life one and I believe a lot of the things still work the same in hl2 (hope it does anyways) it should be in Half-life/Tutorials/Entities/Aiscripted sequences
Edit: (this is for guessmyname) Umm just check it right if it does work the same in hl2 ?
Re: scripted_sentence
Posted by morpheus77 on
Thu Dec 9th 2004 at 10:16pm
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2004-12-09 10:16pm
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I'll go and try to get it to work for my custom waves.
But whats really an issue is, how to let eg alyx say one of her lines from the singleplayer game (maybe it isnt even possible, but I found the speech wave's and the references. I just dont know how to hook them up)
Thnks for your input anyways :wink:
Re: scripted_sentence
Posted by morpheus77 on
Fri Dec 10th 2004 at 11:47am
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2004-12-10 11:47am
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I'll go play around with those soundscapes.
I just thought that was more intended for ambient sounds and special effects :wink:
Thanks.