Re: pigeon
Posted by omegaslayer on
Sat Dec 11th 2004 at 1:07am
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ummm how about something like npc_bird and chang it to pogeon in the properties maybe? Don't really know since im at school right now.
Re: pigeon
Posted by Leperous on
Sat Dec 11th 2004 at 1:10am
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That's really helpful, seeing as has has as little clue as you do but is sitting in front of a copy of Hammer :rolleyes: I personally do not yet know how to do this, though it's probably got something to do with the path_track entity and setting the model animation to "perch" or some such...
Re: pigeon
Posted by Mint_Sauce on
Sat Dec 11th 2004 at 1:21am
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cool, thanks! That gives me somewhere to start :biggrin:
Re: pigeon
Posted by Nanodeath on
Sat Dec 11th 2004 at 1:39am
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And if I recall someone on these boards mentioned that the path_corner_crash entity is used for landing spots. BTW, it's "npc_pigeon" :wink: ...and if path_track doesn't work, try path_corner.