Re: Striders, Gunships, Dropships
Posted by Carcase on
Sat Dec 11th 2004 at 5:04am
Carcase
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Nov 15th 2003
Location: Northern Virginia
I just got sdk and want to make a singleplayer map for hl2. I placed a combine gunship in the sky and placed 2 path_track entities and set them up. But the gunship just sat there until it saw me, at which it would turn in place and shoot me. But it would never move. Same thing went for the striders, and a dropship which i made holding a crate. Anyone have any good tutorials on how to do anything with these? I'm not familiar with the new trigger system for hl2.
Re: Striders, Gunships, Dropships
Posted by Crono on
Sat Dec 11th 2004 at 6:47am
Crono
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Dec 19th 2003
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You need to mess with AI nodes. They're the same as making AI for HL1. (as are the triggers, they've just moved to a new area)
Re: Striders, Gunships, Dropships
Posted by Carcase on
Sun Dec 12th 2004 at 4:51am
Carcase
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Location: Northern Virginia
the reason i'm asking is so i dont have to fiddle around for another week.
Re: Striders, Gunships, Dropships
Posted by Kinnakor on
Sun Jan 9th 2005 at 12:51pm
Posted
2005-01-09 12:51pm
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Dec 7th 2004
Location: usa
yeah ive made some air nodes and the helicopter just sits there until it sees me, anyone know what i am doing wrong? trying to make it so it can move around freely.
Re: Striders, Gunships, Dropships
Posted by Chrasher on
Sun Jan 30th 2005 at 9:30am
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Jan 6th 2005
u sure u typed in right 'target path track' in the dropship properties ? its either that or that it founds firt pathtrack but doesnt move to next path track , try out diffrent inputs like onpass changepathtrack and so on . good luck