Re: attaching an item in gameplay
Posted by LIVEWIRE898 on
Sun Dec 12th 2004 at 3:54am
32 posts
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Registered:
Nov 27th 2004
Occupation: Architectural Tech
Location: Canada
Does anyone know IF or how you can make an item attachable to another item in gameplay?
The best way to discribe what I mean is a reverse of phys_contraint. Kind of saying an opposite of break... I want it to attach!!
Re: attaching an item in gameplay
Posted by ReNo on
Sun Dec 12th 2004 at 3:58am
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
I imagine you would just make your phys_constraint (or whatever the
connection entity you are using is) "start inactive" via the correct
flag, give it a name, and then make something trigger it using the
"TurnOn" parameter.