Re: Creating a fan that pushes the player
                        Posted by Bryan_of_doom on 
    Mon Dec 13th 2004 at 5:55am
                     
                    
                 
                
            
            
                
    
            6 posts
        71 snarkmarks
        Registered: 
    Dec 9th 2004
                    Occupation: Watching TV
                            Location: USA
             
                
                        I'm a sort of a noob at mapping too, but I think I know what you're talking about:
   First, you need a fan shaped brush.  (hopefully you can do that because I can't upload pictures onto a forum thread.)
   Place an "origin" textured brush in the center where the fan will pivot.
   Group the entire fan together and give it a "func_rotating" tag.
   Set the tags because they are self explanatory.  (speed, sounds, axis, etc.)
   Give the fan a name of "fan1" in the name space.
   Create a button shaped object with a "func_button" tag.
   Check the "toggle", and "don't move" boxes and set the target as "fan_startup"
   Create a "func_push", AAA textured brush that covers the entire front of the fan.  Strech it over the edge of your pond, lake, whatever.
  Give it a "trigger_push" tag.
  Set its speed and check the "start off" box.
  Give it a name of "push1"
  Now create a point-based multi_manager entity.
  Name it "fan_startup"  and click on the "SmartEdit" button.
  Click the "add" key button in the lower right hand side of the edit box.
  Enter the following values and such:
   Key: fan1
   value: 0.1
  Repeat, but this time enter:
  Key: push1
  value: 0.7
This delay in times will give the fan some "warm-up" time.  I believe that this technique will work, but anyone can feel free to correct me as I have no fully tested this yet.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Creating a fan that pushes the player
                        Posted by parakeet on 
    Thu Dec 16th 2004 at 2:10am
                     
                    
                 
                
            
            
                
    
            544 posts
        81 snarkmarks
        Registered: 
    Apr 30th 2004
                    Occupation: n/a
                            Location: Eastern US
             
                
                        Func_push + plus button + func_rotating
put the button's target as Action & name the Func_push entity + Func_rot "Action"
                                    
             
        
            
            
                                     
                                
                    
                        Re: Creating a fan that pushes the player
                        Posted by Foxpup on 
    Thu Dec 16th 2004 at 3:13am
                     
                    
                 
                
            
            
                
    
                    
                             Foxpup
                            Foxpup
            
                        member
     
            380 posts
        38 snarkmarks
        Registered: 
    Nov 26th 2004
                    Occupation: Student
                            Location: the Land of Oz
             
                
                        I'd post my answer but it's the same at what the last two people said. Abandonreason, mark the question as solved or tell us what's wrong with the answers.
Orpheus: Not all func_ entities render invisible in the game. Think func_wall and func_door!
Parakeet: I'm actually a cyborg fox with a Smith & Wesson 686DX .357 Magnum revolver... and why did S&W name a gun after a computer?!?
Leperous: What's with &?