Tunnel and window glares

Tunnel and window glares

Re: Tunnel and window glares Posted by Myrk- on Mon Dec 13th 2004 at 2:13pm
Myrk-
2299 posts
Posted 2004-12-13 2:13pm
Myrk-
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Anyone know how to get that tunnel glare effect as seen in the buggy levels, or even more specifically useful to me, thos Combine citadel windows that are a pure white and glow like crazy.

To be more specific-

Buggy levels- in tunnels where theres bright light at the end which is all glaringly bright.

Combine windows- Those lazy rectangles of whiteness which are blindingly bright.
Re: Tunnel and window glares Posted by RabidMonkey777 on Mon Dec 13th 2004 at 2:17pm
RabidMonkey777
207 posts
Posted 2004-12-13 2:17pm
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
I'm not certain what effect you want in particular, but a lot of the glowy effects on lights are done with env_sprites. You can do a texture filter for sprite and look at the available ones.
Re: Tunnel and window glares Posted by Myrk- on Mon Dec 13th 2004 at 2:22pm
Myrk-
2299 posts
Posted 2004-12-13 2:22pm
Myrk-
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
I thought that but I think theres more to it, or something more severe. Plus the glow they use acts like sunlight on trees- it grows around objects in front.
Re: Tunnel and window glares Posted by ZivZulander on Mon Dec 13th 2004 at 3:14pm
ZivZulander
9 posts
Posted 2004-12-13 3:14pm
9 posts 1 snarkmarks Registered: Dec 5th 2004
the combine windows are probably texture / model based
Re: Tunnel and window glares Posted by Myrk- on Mon Dec 13th 2004 at 3:17pm
Myrk-
2299 posts
Posted 2004-12-13 3:17pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Fewl, I mean the glowing that blinds you, anyway I think I've worked it out. I'm pretty sure you use an env_sun and make its distance really short and stuff, then use a few glowy things and flares. Although if anyone knows how its really done or a better way I'm still open to suggestions.
Re: Tunnel and window glares Posted by ReNo on Mon Dec 13th 2004 at 4:29pm
ReNo
5457 posts
Posted 2004-12-13 4:29pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
An env_sun is certainly quite blinding, and you can set the size of the
sun rather than the distance. You might wanna look at env_lightglow as
well, I've used them a fair bit in echo and find them quite effective.
Consider them a slightly more versatile replacement for env_glow.