space skybox

space skybox

Re: space skybox Posted by MobiuZ on Mon Dec 13th 2004 at 8:27pm
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Posted 2004-12-13 8:27pm
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i whas wondering if anyone had a dark space skybox for me or knows where to find 1

and yes i looked at the havana skybox but i need a T0TAL dark skybox so i mean with no sun but with space or something

help would be nice :smile:
Re: space skybox Posted by Nanodeath on Mon Dec 13th 2004 at 8:40pm
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Posted 2004-12-13 8:40pm
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Why do you need this? You can't just set up a 3d skybox with the black texture painted inside it?
Re: space skybox Posted by MobiuZ on Mon Dec 13th 2004 at 8:54pm
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Posted 2004-12-13 8:54pm
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yes i did that but i still had that sun from the hav sky so its not really helping

but thx for replying :smile:
Re: space skybox Posted by Nanodeath on Mon Dec 13th 2004 at 9:11pm
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Posted 2004-12-13 9:11pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
By sun...you just mean the bright spot in the sky, right? Do you have an env_sun, or just a light_environment?
Re: space skybox Posted by MobiuZ on Mon Dec 13th 2004 at 9:14pm
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Posted 2004-12-13 9:14pm
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yes i mean the sun inside the sky(box)

i have a light_env ...
Re: space skybox Posted by Nanodeath on Mon Dec 13th 2004 at 9:19pm
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Posted 2004-12-13 9:19pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Wait wait...from the Havana sky? Why/where are you using that?
Re: space skybox Posted by MobiuZ on Mon Dec 13th 2004 at 9:38pm
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Posted 2004-12-13 9:38pm
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im using it cuz there is no darker sky
Re: space skybox Posted by Nanodeath on Mon Dec 13th 2004 at 9:46pm
Nanodeath
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Posted 2004-12-13 9:46pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
"i still had that sun from the hav sky"

Where are you using that sky?
Re: space skybox Posted by MobiuZ on Mon Dec 13th 2004 at 9:47pm
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Posted 2004-12-13 9:47pm
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a little bit outside my map as skybox :confused:
Re: space skybox Posted by TheFish on Tue Dec 14th 2004 at 4:41am
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Posted 2004-12-14 4:41am
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i would like to know how to make skybox textures, although it seems like it would be tough.
Re: space skybox Posted by Nanodeath on Tue Dec 14th 2004 at 4:50am
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Posted 2004-12-14 4:50am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Um...wouldn't it just be an issue of making the textures correctly (as in, seamless) and naming them correctly?
Re: space skybox Posted by Leperous on Tue Dec 14th 2004 at 5:45pm
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Posted 2004-12-14 5:45pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting Nanodeath</DIV>
<DIV class=quotetext>Why do you need this? You can't just set up a 3d skybox with the black texture painted inside it?</DIV></DIV>
What he said- replace your "skybox" textures with BLACK and it'll be totally dark!
Re: space skybox Posted by Nanodeath on Tue Dec 14th 2004 at 7:01pm
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Posted 2004-12-14 7:01pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
DOH. I was messing around with this and while have black painted on the inside of a 3d skybox does work for most cases, there's one time it doesn't.

Water.

Firstly, I think when you're looking down in the water you can see the reflection of the skybox, instead of the black. Second, when looking up from underwater, you can definitely see the normal skybox instead of the black. Seems like a bug to me...using the normal skybox instead of the 3d skybox when underwater?

For now, let's just hope you won't be using too much water in space...
Re: space skybox Posted by DrGlass on Tue Dec 14th 2004 at 10:51pm
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Posted 2004-12-14 10:51pm
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do you have and env_cubemap's in your map? Water as well at all
other things will reflect a default sky if there is no cube map
information.
Re: space skybox Posted by Nanodeath on Tue Dec 14th 2004 at 10:53pm
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Posted 2004-12-14 10:53pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Yes I do but I'll double-check to make sure I ran a build on them :wink:

edit: Ok, yes, the top of the water reflects the true black background but from below the water it still uses the skybox (and not the 3d skybox). Probably because this is diffraction instead of reflection, but this still isn't right. Definitely set up the cubemaps right, too (tied them to the water face, ran buildcubemaps).
Re: space skybox Posted by Carcase on Wed Jun 22nd 2005 at 6:38pm
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Posted 2005-06-22 6:38pm
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woah woah woah, so is it possible to make your skybox black, and add lots of env_sun's in it? (im making a space map as well)
Re: space skybox Posted by Carcase on Wed Jun 22nd 2005 at 7:38pm
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Posted 2005-06-22 7:38pm
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Why do you need this? You can't just set up a 3d skybox with the black texture painted inside it?
ok i just need to read