Re: no samples
Posted by FinalCommando on
Tue Dec 14th 2004 at 4:56pm
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Dec 14th 2004
the setup is fine never had any problems bevore
Re: no samples
Posted by FinalCommando on
Tue Dec 14th 2004 at 5:42pm
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Dec 14th 2004
nothing special yust trying a test compile so there is only the light_env in it and no complex shapes i havent used before
Re: no samples
Posted by Nanodeath on
Tue Dec 14th 2004 at 7:13pm
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Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
What TwoKnives means is your lights.rad file should have lighting information for more than one texture. And as for the directory, I also believe he's right...Counter-Strike will only play maps in the counter-strike source\cstrike\maps directory, not the sample directory you have listed there.
Re: no samples
Posted by FinalCommando on
Tue Dec 14th 2004 at 8:14pm
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Dec 14th 2004
you guys arent helping that isent the frelling problem after the map is
compiled i move the map file to the css folder to play it + i never had
any problems bevore
Re: no samples
Posted by Nanodeath on
Tue Dec 14th 2004 at 8:21pm
356 posts
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Registered:
Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
"frelling", that's a new one. TBH I have no idea what "no samples" means. Have you tried the "Check for problems" option in your map? Or perhaps "Go to brush number..." and trying one of those numbers?
Re: no samples
Posted by Captain P on
Tue Dec 14th 2004 at 8:29pm
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Registered:
Nov 6th 2003
Occupation: Game-programmer
Location: Netherlands
So, you could compile maps just fine before this one? And when you
create a new map, does it compile fine then? Since when do you get this
problem?
Oh, it did give a warning in VVIS bytheway:
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
I'm not sure, but it sounds like your map is a bit complex, or part of
your architecture isn't made very optimal. Perhaps both warnings are
related? Then again, I still have little experience with them...