like the hl2 intro

like the hl2 intro

Re: like the hl2 intro Posted by Nanni on Wed Dec 15th 2004 at 8:53pm
Nanni
35 posts
Posted 2004-12-15 8:53pm
Nanni
member
35 posts 14 snarkmarks Registered: Dec 15th 2004 Occupation: student Location: Italy
hi guys.....could some one tell me how to create a zoom-in to a npc like the intro of hl2????thanks :smile:
Re: like the hl2 intro Posted by LaChupakabra on Wed Dec 15th 2004 at 10:48pm
LaChupakabra
31 posts
Posted 2004-12-15 10:48pm
31 posts 3 snarkmarks Registered: Dec 4th 2004
start the player in a room that is a big screen, and have a seperate room with a camera and whatever npc you want. by the way, the screen must be linked to the camera, i know there are tut's for that if u need one.
Re: like the hl2 intro Posted by Nanodeath on Thu Dec 16th 2004 at 12:51am
Nanodeath
356 posts
Posted 2004-12-16 12:51am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Isn't the output from cameras sorta fuzzy?
Re: like the hl2 intro Posted by Nanni on Thu Dec 16th 2004 at 10:57am
Nanni
35 posts
Posted 2004-12-16 10:57am
Nanni
member
35 posts 14 snarkmarks Registered: Dec 15th 2004 Occupation: student Location: Italy
thanks...i'll try it... :smile:
Re: like the hl2 intro Posted by Nanni on Thu Dec 16th 2004 at 11:45am
Nanni
35 posts
Posted 2004-12-16 11:45am
Nanni
member
35 posts 14 snarkmarks Registered: Dec 15th 2004 Occupation: student Location: Italy
sorry..i didn't explain me very well...i'd like to create the G-man sequence...not dott.Breen on the big screen on c-17.....and sorry for my english..i don't speak it very well.. :smile:
Re: like the hl2 intro Posted by Nanodeath on Thu Dec 16th 2004 at 4:25pm
Nanodeath
356 posts
Posted 2004-12-16 4:25pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Yeah, I was wondering, hehe. If you try the env_zoom entity in combination with the point_viewcontrol I believe, you should be able to achieve this effect.