game_text

game_text

Re: game_text Posted by WDUK on Thu Dec 16th 2004 at 4:11pm
WDUK
13 posts
Posted 2004-12-16 4:11pm
WDUK
member
13 posts 1 snarkmarks Registered: Dec 16th 2004 Occupation: Student Location: Merseyside, UK
I am making a map where when you walk through a trigger brush, text appears on screen.

I have a trigger_multiple and game_text all set up right. My trigger_multiple's output states 'OnStartTouch>{game_text name here}>Display', so it's set up right.

When I tried the compiled map in CS:S it didn't show up. I decided to place an info_player_start in there and tried it in HL2, IT WORKED!

Can CS:S support game_text or is it my computer playing silly buggers?

I know normal CS can but why not CS:S? :evil:

EDIT: Sorry Rabid, clicked Reject by accident :sad: , never used this system before
Re: game_text Posted by RabidMonkey777 on Thu Dec 16th 2004 at 4:14pm
RabidMonkey777
207 posts
Posted 2004-12-16 4:14pm
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
This would imply to me that CSS does not support game_texts.

Is there another entity for messages?
Re: game_text Posted by Guessmyname on Thu Dec 16th 2004 at 5:10pm
Guessmyname
342 posts
Posted 2004-12-16 5:10pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
If it doesn't work why is it in there?
Re: game_text Posted by WDUK on Thu Dec 16th 2004 at 5:12pm
WDUK
13 posts
Posted 2004-12-16 5:12pm
WDUK
member
13 posts 1 snarkmarks Registered: Dec 16th 2004 Occupation: Student Location: Merseyside, UK
Thats what I thought, but when I looked in the cstrike FGD, there is hardly anything there, only hostage_rescue entities etc....
Re: game_text Posted by WDUK on Fri Dec 17th 2004 at 1:23am
WDUK
13 posts
Posted 2004-12-17 1:23am
WDUK
member
13 posts 1 snarkmarks Registered: Dec 16th 2004 Occupation: Student Location: Merseyside, UK
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