Re: frames per second
Posted by Oddy on
Sun Dec 26th 2004 at 9:32pm
12 posts
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Registered:
Dec 22nd 2004
Hi all,
Im making a map (Hardcore) and its going pretty well. Just started working a bit on the lightning. I made a couple of light_spot and some point_spotlight....
Now my frame drops to ~ 30 fps. Normally its ~ 150 fps......
Cus this be of the lightning or somting else?
If some1 wants 2 help i cud send him my map and maybe if some1 cud look into it id really apreciate it as now it kinda sux :'(
Thanks in advance!
Oddy
Re: frames per second
Posted by Crono on
Sun Dec 26th 2004 at 9:35pm
Crono
super admin
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Dec 19th 2003
Location: Oregon, USA
No it isn't because of lighting.
However, I bet you had to look at the Rspeeds read outs to find out there was an unnoticable FPS drop.
In any case, unless it drops to like 20 or so, ignore it.
If it drops lower your brushes are rediculously being cut and you
should alter then to an acceptable manner in hammer to get fewer faces
in game.
Re: frames per second
Posted by Orpheus on
Sun Dec 26th 2004 at 10:01pm
Posted
2004-12-26 10:01pm
Orpheus
member
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Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
we have tutorials on R_Speeds.. read it/them
Re: frames per second
Posted by Oddy on
Sun Dec 26th 2004 at 10:04pm
Posted
2004-12-26 10:04pm
12 posts
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Registered:
Dec 22nd 2004
Oh god, sorry im new to this forums and just see i posted in wrong part...
Its a hl2dm map.... :sad:
Re: frames per second
Posted by Oddy on
Sun Dec 26th 2004 at 11:13pm
Posted
2004-12-26 11:13pm
12 posts
11 snarkmarks
Registered:
Dec 22nd 2004
No its def the light. I got an old version where fps was 100+
Then put in those fancy light thingys... Compiled correctly. Played.... And voila only 30 fps. So its def those light thinks... :S
2 bad they looked v nice :smile:
Re: frames per second
Posted by Crono on
Sun Dec 26th 2004 at 11:54pm
Posted
2004-12-26 11:54pm
Crono
super admin
6628 posts
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Dec 19th 2003
Location: Oregon, USA
Well, geez, if it's hl2. It's because it's hl2.
Yeah, now lighting can effect it. The reason why HL1 lighting wouldn't
effect modern gamers computer is because they're not taxing at all.
Hl2 is a different situation though.
It may very well be the lights. But don't bitch about 30fps. Try
running through the SP game while reading some fps readouts, there are
many points where it may drop to 15 for a second or two.
I'd suggest if you REALLY want it to perform better, just decrease
texture quality one step or so. (It's a real video-card memory killer).
Other then that, there's really nothing you can do. However, I am
assuming you're not using overly complex brushes and stuff that will
make the visual matrix get too big.
Re: frames per second
Posted by SaintGreg on
Tue Dec 28th 2004 at 5:00am
212 posts
51 snarkmarks
Registered:
Dec 3rd 2004
Adding detail doesnt have to affect playablility. at 150 fps yyou
are getting far too much fps and its just wasted. You can add
things like decals and stuff to spice it up a bit without impeding
player motion by adding oil drums and random crap.
Plus if you liked the answer you should mark it correct and throw a few snarkmarks my way :smile: