Logos and parts of textures...

Logos and parts of textures...

Re: Logos and parts of textures... Posted by Dark|Killer on Mon Dec 27th 2004 at 11:50am
Dark|Killer
758 posts
Posted 2004-12-27 11:50am
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
hey guyz...im made a lvl with some kind of graffities...but i don know how to flip or change the size of them...can any 1 tell me how to flip or change sizes for these stuff???
Re: Logos and parts of textures... Posted by Forceflow on Mon Dec 27th 2004 at 12:04pm
Forceflow
2420 posts
Posted 2004-12-27 12:04pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
I presume your logo's and graffiti's are decals ?

That's the tricky thing: you cannot resize decals, and you cannot flip them either.
They have their size, and that's it. The only way to have smaller
decals is to resize them using a program like Wally or something.
Re: Logos and parts of textures... Posted by Dark|Killer on Mon Dec 27th 2004 at 12:06pm
Dark|Killer
758 posts
Posted 2004-12-27 12:06pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
oh... :jawdrop: .... thats dissapointing....
Re: Logos and parts of textures... Posted by Forceflow on Mon Dec 27th 2004 at 12:09pm
Forceflow
2420 posts
Posted 2004-12-27 12:09pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
I know. :smile:

Just search the net for some other graffiti packs for HL2, and you'll
find some fitting your level. Mark the answer as correct, since the
question has been answered, aye. :smile:
Re: Logos and parts of textures... Posted by Leperous on Mon Dec 27th 2004 at 3:05pm
Leperous
3382 posts
Posted 2004-12-27 3:05pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Right, first of all how is this an architecture problem, and secondly why did you mark his answer incorrect? :wtf:
Re: Logos and parts of textures... Posted by Paladin on Mon Dec 27th 2004 at 3:21pm
Paladin
16 posts
Posted 2004-12-27 3:21pm
Paladin
member
16 posts 42 snarkmarks Registered: Nov 30th 2004 Occupation: Student Location: Germany
You don't use decals anymore in Half-Life2. Valve implemented a feature
called "overlays". They are much more powerful than decals as they can
rotate and resize.

A great tutorial about overlays is available in the tut-section:

http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=114
Re: Logos and parts of textures... Posted by Dark|Killer on Mon Dec 27th 2004 at 3:22pm
Dark|Killer
758 posts
Posted 2004-12-27 3:22pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
wat the hell is architecture problem, lol, i am supposed to put correct but by mostake i didnt....mistaken...
Re: Logos and parts of textures... Posted by Dark|Killer on Mon Dec 27th 2004 at 3:24pm
Dark|Killer
758 posts
Posted 2004-12-27 3:24pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
yay thx paladin...u helped !!
Re: Logos and parts of textures... Posted by Nanodeath on Mon Dec 27th 2004 at 6:18pm
Nanodeath
356 posts
Posted 2004-12-27 6:18pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
I was about to say "why hasn't anyone mentioned overlays yet???" but Paladin got it.